A path tracer based on hardware ray tracing
☆24Dec 6, 2023Updated 2 years ago
Alternatives and similar repositories for GoldenSun
Users that are interested in GoldenSun are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆16Aug 20, 2020Updated 5 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 3 years ago
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- Various Volume Renders / Scenes for pbrt-v4☆34Dec 23, 2022Updated 3 years ago
- A differential theory of radiative transfer☆62Feb 19, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- 清理 Unity 生成的 Library 文件夹(计划使用符号链接转存 Local 等Unity相关文件夹)删除API被注释掉了,想用自己改下☆11Jun 4, 2024Updated last year
- async/await tween function extensions for Unity☆12Jan 31, 2021Updated 5 years ago
- ☆27Dec 31, 2021Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 5 years ago
- This tool is employed to swiftly detect unhandled errors occurring within Unity projects and to save detailed reports of these errors to …☆10Jan 2, 2024Updated 2 years ago
- Eikonal rendering + mitsuba☆17Oct 5, 2021Updated 4 years ago
- Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.☆166Jan 18, 2018Updated 8 years ago
- Taichi Implementation of "The Power Particle-in-Cell Method"☆21Aug 21, 2022Updated 3 years ago
- An implementation of Photon Mapping using DXR☆27Dec 10, 2018Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆25Oct 14, 2024Updated last year
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- Graphics papers annotated☆18Nov 18, 2023Updated 2 years ago
- convert csv data model file to fbx model of renderdoc☆24Jul 17, 2024Updated last year
- LuxCoreRender Windows Compilation Environment☆13Jun 3, 2024Updated last year
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- DeviceTypeDetector — это Unity-скрипт, который позволяет разработчикам веб-игр на Unity определять, запускается ли приложение на мобильно…☆12Jan 13, 2025Updated last year
- Graphics toolkits☆36Feb 21, 2026Updated 2 months ago
- A collection of existing public 3D Cloth Data☆35Jul 5, 2022Updated 3 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Lighting Test for Unreal Engine 5☆11Nov 3, 2022Updated 3 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆52Sep 18, 2019Updated 6 years ago
- ☆335Mar 18, 2019Updated 7 years ago
- ☆44Apr 11, 2019Updated 7 years ago
- Simple foliage renderer☆14Sep 3, 2015Updated 10 years ago
- CUDA Extension Wrangler☆26Aug 21, 2019Updated 6 years ago
- A MMORPG KIT's MMO server project written by using .NET8☆25Apr 14, 2026Updated 2 weeks ago
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 3 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Jun 21, 2019Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Apr 21, 2021Updated 5 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆34Aug 28, 2019Updated 6 years ago
- ☆16Nov 8, 2024Updated last year
- 一个简单的组件一键替换工具,a simple tool for replacing unity component☆20Apr 18, 2025Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆138Dec 3, 2025Updated 4 months ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago
- Code and notebooks for reproducing the method of "DIY hyperspectral imaging via polarization-induced spectral filters." Katherine Salesin…☆11Aug 1, 2022Updated 3 years ago