flamacore / UnityHDRPSimpleWaterLinks
Simple water shader prepared with ShaderGraph in Unity 2018.3.6
☆308Updated 5 years ago
Alternatives and similar repositories for UnityHDRPSimpleWater
Users that are interested in UnityHDRPSimpleWater are comparing it to the libraries listed below
Sorting:
- Projection Decals for Unity's Universal Render Pipeline.☆538Updated last year
- Simple procedural motion with Unity Timeline.☆451Updated 10 months ago
- Showing off the power of shader properties in Unity☆410Updated 5 years ago
- URP renderfeature test project☆458Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆375Updated 6 years ago
- Procedural tree builder for Unity☆422Updated 3 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆594Updated 3 years ago
- Kamakura Shaders☆352Updated 7 years ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆345Updated 2 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆277Updated 4 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆554Updated 3 months ago
- Community made extras for Amplify Shader Editor☆349Updated 5 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆656Updated 2 years ago
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆453Updated 7 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆307Updated 4 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆310Updated 6 years ago
- Fluid dynamics for Unity's VFX graph☆703Updated 3 years ago
- An example of controlling particle system from timeline.☆577Updated 4 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆259Updated 5 years ago
- Unity material and shader for applying clipped, dithered transparency☆324Updated 5 years ago
- ☆249Updated 5 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆484Updated 2 years ago
- Screen Space Boolean Implementation for Unity.☆272Updated 7 years ago
- Simple verlet integration simulator for Unity.☆289Updated 6 years ago
- A volumetric fog implementation in Unity.☆296Updated 5 years ago
- Utility to combine color channels from different textures into a single output.☆877Updated last year
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆713Updated last year
- A mesh-based PBR decal system for Unity's universal render pipeline.☆603Updated last year
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用した バージョン☆813Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆310Updated 4 years ago