Unity-Technologies / Classic-Sponza
Unity remaster of the classic Sponza scene.
☆303Updated last year
Alternatives and similar repositories for Classic-Sponza:
Users that are interested in Classic-Sponza are comparing it to the libraries listed below
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆197Updated 7 months ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆481Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 4 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆203Updated 5 months ago
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.☆293Updated last year
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆785Updated 2 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆290Updated 4 months ago
- SSR solution for Unity URP☆448Updated 9 months ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆224Updated 2 months ago
- Volumetric clouds in Unity☆203Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆201Updated 9 months ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆696Updated 4 years ago
- A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enabl…☆629Updated 4 months ago
- Examples from the Unity URP Cookbook e-book☆237Updated last year
- ☆236Updated last year
- A physically based screen space ambient occulsion post processing effect☆317Updated 5 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆616Updated last month
- URP renderfeature test project☆444Updated 2 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆315Updated 3 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆189Updated 11 months ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal☆239Updated 3 weeks ago
- ☆485Updated last year
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆281Updated 6 months ago
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆277Updated 4 months ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆317Updated 6 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆257Updated 3 months ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆235Updated 2 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆148Updated 2 months ago