Unity-Technologies / Classic-SponzaLinks
Unity remaster of the classic Sponza scene.
☆329Updated last year
Alternatives and similar repositories for Classic-Sponza
Users that are interested in Classic-Sponza are comparing it to the libraries listed below
Sorting:
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆214Updated last month
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆288Updated this week
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆216Updated 9 months ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆487Updated 3 years ago
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.☆301Updated last year
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- SSR solution for Unity URP☆472Updated last year
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆800Updated 2 years ago
- A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enabl…☆644Updated 7 months ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆169Updated 6 months ago
- ☆496Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆219Updated last year
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆728Updated 4 years ago
- TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal☆246Updated 2 months ago
- Compute Stochastic Screen Space Reflections for unity post processing☆296Updated 8 months ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆323Updated 6 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆265Updated 6 months ago
- Examples from the Unity URP Cookbook e-book☆255Updated last year
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆324Updated 3 years ago
- ☆89Updated last year
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆194Updated 5 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆629Updated 5 months ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- A physically based screen space ambient occulsion post processing effect☆323Updated 6 years ago
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆298Updated 2 years ago
- FidelityFX FSR 2 for the Unity URP☆123Updated last year
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆179Updated last year
- URP renderfeature test project☆449Updated 2 years ago
- ☆238Updated last year