yahiaetman / URPCustomPostProcessingStackLinks
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline
โ228Updated 2 years ago
Alternatives and similar repositories for URPCustomPostProcessingStack
Users that are interested in URPCustomPostProcessingStack are comparing it to the libraries listed below
Sorting:
- ๐ฎ An example of iridescence shader in URP.โ151Updated 4 years ago
- โ215Updated 4 months ago
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.โ301Updated last year
- URP renderfeature test projectโ449Updated 2 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)โ195Updated last year
- โ249Updated 5 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shurikenโ243Updated 3 years ago
- a tiny and flexible surface shader solution for Unity URPโ151Updated 4 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.โ216Updated 9 months ago
- Optimized implementation of camera stacking for UI only in HDRP.โ208Updated last month
- Markdown-like syntax for ShaderGraph properties, to make better material inspectorsโ260Updated last year
- Examples for extending the Unity LWRPโ242Updated 4 years ago
- Temporal Anti-Aliasing(TAA) for Unityโs Universal Render Pipelineโ487Updated 3 years ago
- โ238Updated last year
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).โ168Updated last year
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Inclโฆโ298Updated 4 years ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.โ173Updated 6 months ago
- A volumetric fog implementation in Unity.โ289Updated 4 years ago
- Motion Blur for Unity's Universal Render Pipeline.โ273Updated 3 years ago
- Unity material and shader for applying clipped, dithered transparencyโ314Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipelineโ373Updated 5 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )โ223Updated 3 years ago
- Projection Decals for Unity's Universal Render Pipeline.โ534Updated last year
- โ175Updated last year
- Compute Stochastic Screen Space Reflections for unity post processingโ296Updated 8 months ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)โ183Updated 2 years ago
- โ181Updated last year
- Modular utilities for shader stripping to drastically improve Unity build timesโ371Updated 10 months ago
- A simple liquid simulation using MetaBalls.โ299Updated 3 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.โ205Updated 4 years ago