sebastianhein / urp_kawase_blurLinks
URP renderfeature test project
☆458Updated 3 years ago
Alternatives and similar repositories for urp_kawase_blur
Users that are interested in urp_kawase_blur are comparing it to the libraries listed below
Sorting:
- Planar reflections for Unity's Universal Render Pipeline.☆594Updated 3 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆656Updated 2 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆538Updated last year
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆484Updated 2 years ago
- Example project for Unity 2020.1 Mesh API improvements☆758Updated 2 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆307Updated 4 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆603Updated last year
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆662Updated last year
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆308Updated 5 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆485Updated 3 years ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆370Updated last year
- Painting directly in mesh textures in Unity 3d with shaders☆375Updated 6 years ago
- SSR solution for Unity URP☆515Updated last year
- Utility to combine color channels from different textures into a single output.☆877Updated last year
- Showing off the power of shader properties in Unity☆410Updated 5 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆525Updated 3 years ago
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆483Updated 2 years ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆314Updated 3 weeks ago
- An example of controlling particle system from timeline.☆577Updated 4 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆373Updated last year
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆813Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆310Updated 4 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆277Updated 4 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆713Updated last year
- Vegetation shader with alpha blended rendering and touch bending effect☆554Updated 3 months ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆230Updated 3 years ago
- Test of a frosted glass material in Unity.☆898Updated last year
- An Asset Dependency Graph for Unity☆366Updated 5 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆223Updated last month
- Split large meshes in Unity into smaller submeshes☆278Updated 2 years ago