virtual texture
☆20Jul 17, 2020Updated 6 years ago
Alternatives and similar repositories for vtex
Users that are interested in vtex are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- LibVT is a library implementing "virtual texturing".☆121Sep 25, 2015Updated 10 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆17Nov 15, 2019Updated 6 years ago
- Virtual Texturing for three.js☆39Aug 11, 2014Updated 12 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Aug 11, 2012Updated 14 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Lightmap utility for Doom64EX☆15May 1, 2017Updated 9 years ago
- Screen space global illumination for interactive mixed reality☆14Dec 13, 2017Updated 8 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆72Dec 17, 2019Updated 6 years ago
- streaming textures with opengl☆15Jan 24, 2018Updated 8 years ago
- Occlusion culling tests using three.js☆22Feb 4, 2018Updated 8 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆23Nov 30, 2024Updated last year
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Feb 13, 2021Updated 5 years ago
- ☆14May 24, 2024Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆48Mar 20, 2023Updated 3 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Jun 21, 2018Updated 8 years ago
- Deadhaus Sonata o3de Tech Demo☆15Nov 29, 2021Updated 4 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆61Oct 25, 2018Updated 7 years ago
- Master's thesis implementing real-time global illumination method.☆181Jul 10, 2018Updated 8 years ago
- Global illumination rendering engine☆30Updated this week
- ☆44May 16, 2020Updated 6 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Jul 10, 2019Updated 7 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆462Jan 30, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- OpenGL Renderer w/ FrameGraph☆126Mar 2, 2025Updated last year
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆72Mar 3, 2021Updated 5 years ago
- Physically-based shading experiments in Arnold renderer.☆31Jan 27, 2023Updated 3 years ago
- font rendering, Zep vim emulator, microui integration☆15Aug 19, 2022Updated 4 years ago
- Simple Temporal Anti-Aliasing☆15Feb 8, 2016Updated 10 years ago
- A command line utility for converting models to J3O and copying their dependencies to a new target structure.☆25Oct 24, 2024Updated last year
- This project is for computer graphics learning☆75Aug 7, 2019Updated 7 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆23Dec 18, 2023Updated 2 years ago
- SSGI shader for Godot☆41Sep 27, 2018Updated 7 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 9 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Jul 25, 2017Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆38Jan 25, 2018Updated 8 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆30Dec 2, 2018Updated 7 years ago
- undergraduate student course project in Zhejiang University☆48Mar 23, 2016Updated 10 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆596Aug 8, 2026Updated 3 weeks ago
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 9 years ago