jackie2009 / CustomUnitySH
generate SH from HDRI
☆18Updated 3 years ago
Alternatives and similar repositories for CustomUnitySH:
Users that are interested in CustomUnitySH are comparing it to the libraries listed below
- 在unity 演示 建场方式 与 简单距离场阴影☆35Updated 3 years ago
- ☆29Updated last year
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- ☆22Updated last year
- ☆31Updated 3 years ago
- ground truth ambient occlusion in unity urp☆31Updated 2 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆25Updated 2 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆36Updated 4 years ago
- TAA Unity URP Project☆19Updated 2 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆60Updated 5 years ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- 知识与你分享~☆16Updated last year
- Unity_SeparableSubsurfaceScatter☆20Updated 6 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆19Updated last year
- Shell based fur unity implementation.☆20Updated last month
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆45Updated last year
- ☆23Updated 5 years ago
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆12Updated last year
- ☆19Updated 8 months ago
- Kawase dual filter blur for Unity URP☆17Updated 2 years ago
- ☆31Updated 3 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆48Updated 2 years ago
- A simple implement of SSR in Unity URP.☆13Updated last year
- Convert curves to Texture☆39Updated 2 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 5 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ☆21Updated 2 years ago
- depthPeeling for unity☆29Updated 5 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago