☆230Dec 18, 2023Updated 2 years ago
Alternatives and similar repositories for DQ-skinning-for-Unity
Users that are interested in DQ-skinning-for-Unity are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Custom skinned mesh renderer in Unity☆37Oct 15, 2020Updated 5 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Jul 23, 2021Updated 5 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆32Dec 13, 2021Updated 4 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆573Dec 25, 2020Updated 5 years ago
- Optimized Center of Rotation skinning in unity☆27Jun 7, 2022Updated 4 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation☆13Sep 13, 2023Updated 2 years ago
- UnityのNewMeshAPIを利用してランタイムでMeshColliderを変形するサンプル☆10Dec 21, 2021Updated 4 years ago
- ☆1,062Jul 21, 2019Updated 7 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Feb 2, 2024Updated 2 years ago
- NURBS spline/surface library for Unity☆166May 12, 2023Updated 3 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆362Jul 17, 2021Updated 5 years ago
- Example project for Unity 2020.1 Mesh API improvements☆771Mar 8, 2023Updated 3 years ago
- test code for Unity built-in shader internalskinning.compute☆49Sep 13, 2018Updated 7 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆194May 5, 2026Updated 3 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Unity package implementing clustered capsule/character occlusion☆157Sep 14, 2024Updated last year
- vertex normal editor for Unity☆747May 23, 2020Updated 6 years ago
- Adjust a character's body proportions without setting up blendshapes☆24Jan 2, 2018Updated 8 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆185Nov 26, 2023Updated 2 years ago
- unity bone cloth spring system,base by jobs☆1,176Dec 15, 2024Updated last year
- Naive screen-space subsurface scattering solution for Unity 5.☆174May 26, 2019Updated 7 years ago
- Unity Physics on GPU☆473Aug 21, 2019Updated 6 years ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆1,010May 12, 2026Updated 3 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆318Oct 3, 2020Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Fur shader implementation for URP☆1,413Jan 5, 2023Updated 3 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,191Nov 14, 2022Updated 3 years ago
- Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime☆1,358Jun 8, 2026Updated 2 months ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆444Oct 4, 2018Updated 7 years ago
- 布風骨物理エンジン☆626Oct 19, 2023Updated 2 years ago
- Separable Subsurface Scatter URP☆58Jun 3, 2023Updated 3 years ago
- Simple and fast gpu skinning in unity.☆22May 16, 2020Updated 6 years ago
- Catmull-Clark Subdivision Surface algorithm for Skinned Mesh in Unity3d☆16Jan 1, 2017Updated 9 years ago
- Unity scripts for the Another Auto Rigger system.☆73Nov 18, 2018Updated 7 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A gpu-based deformation system for mapping penetrators along orifice paths.☆117Jul 25, 2024Updated 2 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164May 21, 2019Updated 7 years ago
- UniversalRP Toon Shader with ShaderGraph☆610Jan 17, 2025Updated last year
- Waifu2x Unity Barracuda implementation☆211Aug 12, 2021Updated 5 years ago
- Library for generating sharp shadow volumes in Unity3D.☆71Jan 25, 2022Updated 4 years ago
- An example of mesh deformation in Unity☆31Jul 10, 2021Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆261Mar 21, 2019Updated 7 years ago