KosRud / DQ-skinning-for-UnityLinks
☆226Updated last year
Alternatives and similar repositories for DQ-skinning-for-Unity
Users that are interested in DQ-skinning-for-Unity are comparing it to the libraries listed below
Sorting:
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated 2 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Updated 4 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆223Updated 7 months ago
- Kinematica Demo Project☆184Updated 4 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆310Updated last year
- 🔮 An example of iridescence shader in URP.☆152Updated 5 years ago
- Implement Marschner Shading Model In Unity☆144Updated 5 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆237Updated last year
- Compute Stochastic Screen Space Reflections for unity post processing☆302Updated last year
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal☆254Updated 8 months ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆195Updated 5 years ago
- DXR based raytraced hard shadow for Unity☆258Updated 4 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Order-independent Transparent in Unity☆266Updated 5 years ago
- Volumetric clouds in Unity☆209Updated 2 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆125Updated 6 years ago
- Scripts useful when using LODs and lightmaps☆110Updated 4 years ago
- Two tools for Unity to deal with spherical harmonics☆157Updated 5 years ago
- Custom post processing examples for Unity URP (Universal Render Pipeline)☆120Updated 4 years ago
- ☆245Updated 2 years ago
- Advanced Animation Rigging: Character and Props interaction☆108Updated 6 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- A volumetric fog implementation in Unity.☆298Updated 5 years ago
- Baking run-time shaders into textures in Unity☆117Updated 6 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 3 years ago
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆170Updated 3 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆204Updated last year
- Repository for SIGGRAPH 2019 Animation Rigging workshop☆178Updated 10 months ago