KosRud / DQ-skinning-for-Unity
☆215Updated 11 months ago
Related projects ⓘ
Alternatives and complementary repositories for DQ-skinning-for-Unity
- A hair shader for Unity 5 originally built for the sine.space virtual world☆135Updated 3 years ago
- Implement Marschner Shading Model In Unity☆127Updated 4 years ago
- 🔮 An example of iridescence shader in URP.☆144Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆166Updated 11 months ago
- Kinematica Demo Project☆178Updated 3 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆286Updated last month
- DXR based raytraced hard shadow for Unity☆252Updated 3 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆181Updated 2 months ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆177Updated 8 months ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆130Updated 2 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆193Updated 4 months ago
- Procedural Virtual Texture with Unity Terrain☆242Updated 5 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆170Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆273Updated 3 months ago
- Volumetric clouds in Unity☆202Updated last year
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 5 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆190Updated 4 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆479Updated 2 years ago
- Unity HairFX is a strands based hair system (TressFX based Framework)☆126Updated last year
- tweak vertices and generate blend shapes in Unity☆457Updated 5 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆155Updated last week
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆94Updated 4 years ago
- Custom post processing examples for Unity URP (Universal Render Pipeline)☆113Updated 3 years ago
- TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal☆231Updated last year
- Scripts useful when using LODs and lightmaps☆102Updated 3 years ago
- Loop subdivision surface algorithm implementation in Unity.☆148Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unity☆161Updated 5 years ago
- Order-independent Transparent in Unity☆254Updated 4 years ago
- Baking run-time shaders into textures in Unity☆107Updated 5 years ago
- A volumetric fog implementation in Unity.☆281Updated 4 years ago