jackie2009 / Probe_Light_Leak
vlm(ue4) lvp lppv(unity) 体积GI的漏光问题解决方案
☆25Updated 2 years ago
Alternatives and similar repositories for Probe_Light_Leak:
Users that are interested in Probe_Light_Leak are comparing it to the libraries listed below
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- generate SH from HDRI☆17Updated 2 years ago
- ☆31Updated 3 years ago
- ☆15Updated 3 years ago
- ☆22Updated 4 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- ☆29Updated last year
- ☆23Updated 5 years ago
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆12Updated last year
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆35Updated 3 years ago
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- ☆18Updated 5 months ago
- ☆27Updated 2 years ago
- ☆21Updated 2 years ago
- ☆14Updated 9 months ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 2 months ago
- ☆11Updated last year
- ☆29Updated 3 years ago
- ☆24Updated 3 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- Implementing Adaptive Virtual Texture in HDRP☆50Updated 10 months ago
- Unity-URP-LinearSpaceUI☆17Updated last year
- ☆18Updated last year
- 批量替换shader工具☆18Updated 10 months ago
- Unity_SeparableSubsurfaceScatter☆19Updated 6 years ago
- 伪BSDF,使用着色器渲染方式,整合进urp lit,前向渲染有效,最大程度满足开发需求☆11Updated 2 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆22Updated last year