jackie2009 / Probe_Light_LeakLinks
vlm(ue4) lvp lppv(unity) 体积GI的漏光问题解决方案
☆26Updated 3 years ago
Alternatives and similar repositories for Probe_Light_Leak
Users that are interested in Probe_Light_Leak are comparing it to the libraries listed below
Sorting:
- generate SH from HDRI☆18Updated 3 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ☆22Updated 4 years ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- ☆31Updated 4 years ago
- ☆32Updated last year
- ☆15Updated 3 years ago
- ☆32Updated 3 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆61Updated 5 years ago
- ☆24Updated 4 years ago
- ☆24Updated 5 years ago
- ☆20Updated 10 months ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- A simple Scriptable Render Pipeline implement.☆32Updated 5 years ago
- ☆22Updated 3 years ago
- Unity_SeparableSubsurfaceScatter☆20Updated 7 years ago
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆13Updated 2 years ago
- real-time grass rendering based on GPU instancing☆25Updated 2 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆22Updated 11 months ago
- ☆69Updated 2 years ago
- Spherical Harmonics Lighting☆27Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 7 months ago
- Shadow map in unity, include hard shadow, PCF, PCSS, VSSM.☆20Updated 4 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆37Updated 4 years ago
- HD Pipeline HairFX shader☆12Updated 2 years ago
- ☆23Updated last year