kodai100 / Unity_GPUNearestNeighbor
Spatial Hashing Algorithm with GPU Acceleration
☆104Updated 5 years ago
Related projects: ⓘ
- Unity sample project: Direct mesh data access from compute shaders☆120Updated last month
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆105Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆99Updated last year
- ComputeShader implementation trails for Unity☆130Updated 2 weeks ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 5 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆79Updated 8 months ago
- Loop subdivision surface algorithm implementation in Unity.☆147Updated 6 years ago
- ☆34Updated 6 years ago
- A 2D Deformable body simulation in Unity using FEM☆143Updated 2 years ago
- ☆76Updated this week
- Examples of how to draw a procedural triangle in Unity3D☆56Updated last year
- Biplanar mapping shader for Unity☆102Updated 3 years ago
- Voronoi mesh generator☆80Updated last year
- GPU Particles w/ Screen Space Collision Example.☆111Updated 8 years ago
- Additional Draft tools for VisualEffectGraph☆124Updated 2 months ago
- Vertex animation with C# Job System and new Mesh API☆107Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆72Updated 8 months ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆127Updated 2 years ago
- raymarching experiment in unity☆83Updated 4 years ago
- Raymarching x Rigidbody interaction example.☆60Updated 8 years ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆77Updated 3 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆124Updated last year
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 4 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆42Updated 2 years ago
- 2D Fluid Simulation in Unity☆113Updated 2 years ago
- 💎 Approximated crystal caustics effect in Unity.☆70Updated 4 years ago
- Baking run-time shaders into textures in Unity☆106Updated 5 years ago
- Test project for the volumetric material feature in Unity 2022.2☆65Updated last year
- Interactive 3D Fluid Simulation based on SPH☆55Updated 5 years ago
- Superfast CPU boids for Unity☆86Updated last year