staggartcreations / AmbientProbesUnity
Ambient lighting probe sampling
☆41Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for AmbientProbesUnity
- Unity 3d project showing opaque active camouflage rendering technique☆32Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 7 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆21Updated 3 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 5 years ago
- Inverse Square Falloff for Unity Default Lighting☆30Updated 4 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- Unity custom editor for bookmarking Scene View camera angles/settings☆13Updated 7 years ago
- Vertex ambient occlusion baking tool for Unity.☆35Updated 4 years ago
- ☆31Updated 2 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- ☆13Updated 3 years ago
- Custom nodes for Shader Graph☆30Updated 6 years ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆38Updated 5 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆25Updated 3 years ago
- ☆26Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- ☆11Updated 3 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆17Updated 7 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆69Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated last year
- A small debugging tool to draw the editor scene with replacement shaders.☆21Updated 3 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Unity URP: LOD crossfading test project☆21Updated last year
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago