haolange / InfinityScreenSpaceLighting
ScreenSpaceLighting for Unity in PostProcessStack V2.
☆50Updated 9 months ago
Related projects: ⓘ
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆24Updated 3 years ago
- A realistic & physically based human skin shader☆23Updated last year
- Separable Subsurface Scatter URP☆42Updated last year
- Screen space global illumination implementation in Unity☆18Updated 2 years ago
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆31Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- A work in progress solution for capsule shadows in Unity.☆96Updated 8 months ago
- ☆76Updated this week
- ☆33Updated 3 years ago
- [ Unreal to Unity ] Exponential Height Fog☆26Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆63Updated 11 months ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆19Updated 3 years ago
- A few custom shadow implementation experiments within Unity☆32Updated 6 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆51Updated 6 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- Shell based fur unity implementation.☆19Updated last year
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago
- URP Sea & Clouds & SkyFog☆44Updated last year
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- ☆21Updated 3 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆34Updated 3 years ago
- TAA Unity URP Project☆17Updated 2 years ago
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆22Updated last year
- ☆26Updated last year
- UniqueShadow for Unity 5.6+ version☆17Updated 6 years ago
- ☆13Updated this week