neon-age / AmplifyOcclusion-URPLinks
Amplify Occlusion V2 ported to URP 2022.2
β171Updated 2 years ago
Alternatives and similar repositories for AmplifyOcclusion-URP
Users that are interested in AmplifyOcclusion-URP are comparing it to the libraries listed below
Sorting:
- Volumetric Lighting in URPβ147Updated 2 years ago
- π Utility for visualizing the stencil buffer in Unityβ124Updated 6 months ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shurikenβ244Updated 3 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URPβ106Updated 2 years ago
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.β83Updated last year
- Unity URP AtmosphericFogβ78Updated 3 years ago
- Simple fog effects for URPβ104Updated last month
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipelineβ176Updated 9 months ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)β82Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)β200Updated last year
- Unity Gradient Texture generatorβ91Updated 10 months ago
- A Geometry shader written for Unity's build-in Render Pipelineβ135Updated 2 years ago
- A comprehensive solution for rendering grass and fur in Unity Engineβ93Updated 6 months ago
- Automatic Unity Light Probe Generation.β175Updated 6 years ago
- πΈπΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNGβ125Updated 4 years ago
- Vertex Animation Texture tool in unity for skinned characters.β231Updated 6 months ago
- Planar reflections probe component for Unityβ104Updated 2 years ago
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.β232Updated 6 months ago
- Imposter baking for Unity (URP)β53Updated 2 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessorβ108Updated 2 years ago
- Volumetric Fog Package for URP Forward+β106Updated last week
- A Legend of Zelda: Breath of the Wild-style grass shaderβ171Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).β184Updated 9 months ago
- Serializes and renders β missing component info in Unityβ149Updated 2 years ago
- Randomized Tiling for Unity ShaderGraphβ60Updated 5 years ago
- A minimal spring physics library for Unityβ112Updated 3 years ago
- Odradek Terrain Scanner from Death Stranding (Unity)β85Updated 2 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).β184Updated 2 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectorsβ265Updated last week
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.β234Updated 4 years ago