neon-age / AmplifyOcclusion-URP
Amplify Occlusion V2 ported to URP 2022.2
☆161Updated 2 years ago
Alternatives and similar repositories for AmplifyOcclusion-URP:
Users that are interested in AmplifyOcclusion-URP are comparing it to the libraries listed below
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆233Updated 2 years ago
- Volumetric Lighting in URP☆145Updated last year
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆95Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆187Updated 10 months ago
- A Geometry shader written for Unity's build-in Render Pipeline☆122Updated 2 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆247Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆135Updated last year
- Unity URP AtmosphericFog☆76Updated 3 years ago
- Unity Gradient Texture generator☆88Updated 2 months ago
- A minimal spring physics library for Unity☆103Updated 3 years ago
- ⚪ VFX Core ☄ Selective Post Processing and FX System☆253Updated 3 weeks ago
- ☆167Updated 10 months ago
- Randomized Tiling for Unity ShaderGraph☆54Updated 4 years ago
- A clutterless custom Transform editor for Unity☆137Updated last year
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆273Updated 3 months ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆75Updated 11 months ago
- Automatic Unity Light Probe Generation.☆166Updated 5 years ago
- Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike☆120Updated last month
- Simple fog effects for URP☆80Updated last month
- Optimized implementation of camera stacking for UI only in HDRP.☆194Updated 4 months ago
- A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limi…☆105Updated 2 years ago
- A drop-in dynamic resolution script☆140Updated 2 years ago
- Serializes and renders ⚠ missing component info in Unity☆138Updated last year
- ☆103Updated 3 years ago
- Unity component offering functionality similiar to LineRenderer but in 3D☆80Updated 3 weeks ago
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆140Updated last month
- Six varied methods for drawing grass with a range of use cases.☆73Updated 2 years ago
- Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆121Updated 3 years ago
- A simple mesh decal component for Unity☆225Updated 4 years ago