limztudio / InfLightProbeLinks
Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interpolation using tetrahedral tessellations" by "Robert Cupisz".
☆19Updated 2 years ago
Alternatives and similar repositories for InfLightProbe
Users that are interested in InfLightProbe are comparing it to the libraries listed below
Sorting:
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- ☆22Updated last year
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆32Updated 6 months ago
- A package which adds the ability to add metadata to assets in Unity☆16Updated 6 months ago
- Pack any color data into texture channels.☆25Updated last year
- ☆12Updated last year
- ☆13Updated last year
- Improved version of unity's deferred decals system with layering and frustum culing☆23Updated 2 years ago
- Height fog implementation for Unity☆17Updated 6 months ago
- Tools for working with Spherical Harmonics in Unity☆20Updated last year
- ☆25Updated 4 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 5 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated 2 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆12Updated 3 months ago
- Case study on fluid dynamics, Volumetric GPU-Based fluid simulator.☆14Updated 2 years ago
- Small package to help using Unity's custom player loop.☆11Updated last year
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated 2 years ago
- ☆19Updated 2 years ago
- Sync Utilities For Mirror☆16Updated 3 months ago
- ☆12Updated last month
- URP Sea & DistanceCloud☆13Updated 2 years ago
- ☆16Updated 4 years ago