A tool for Unity uses normal maps to create more accurate roughness mipmaps.
☆66Jun 16, 2019Updated 7 years ago
Alternatives and similar repositories for Normal2Roughness
Users that are interested in Normal2Roughness are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆23Jul 1, 2025Updated last year
- ☆15Jul 15, 2017Updated 9 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆46Feb 10, 2023Updated 3 years ago
- Fur generator for Unity.☆63Aug 29, 2021Updated 4 years ago
- 四叉树管理大场景☆53Jul 28, 2018Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Based by NvBlast,using Jobs system to improve performance☆60Oct 9, 2020Updated 5 years ago
- Lighting library for toon shaders☆60Jun 10, 2022Updated 4 years ago
- ☆70Feb 6, 2023Updated 3 years ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆317Jul 8, 2026Updated last month
- Unity PBR Envmap Prefilter Tool☆18Mar 9, 2018Updated 8 years ago
- Unityでのシェーダー開発に関するメモ☆104Jun 23, 2025Updated last year
- A simple Unity importer for qoi, the "Quite OK Image" image format (https://github.com/phoboslab/qoi)☆12Oct 6, 2024Updated last year
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆24Nov 3, 2021Updated 4 years ago
- Fork of HL2GLSL.☆19Mar 8, 2013Updated 13 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Foldout as a Decorator for group variables in Unity Script Inspector☆47Feb 20, 2022Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Feb 2, 2024Updated 2 years ago
- HLSL Decompiler forked from 3Dmigoto☆103Jan 22, 2026Updated 6 months ago
- ☆17Dec 13, 2021Updated 4 years ago
- Implementation of PointPillars paper in Unity for VRChat☆18Sep 27, 2022Updated 3 years ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆185Jun 18, 2026Updated last month
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆117May 2, 2021Updated 5 years ago
- An algorithm to help bring back lost detail from mip mapped bump, normal and displacement maps, all wrapped in a GUI☆23Dec 30, 2020Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Sep 20, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆361Jul 17, 2021Updated 5 years ago
- ☆58May 26, 2021Updated 5 years ago
- An example of mesh deformation in Unity☆31Jul 10, 2021Updated 5 years ago
- An asynchronous runtime 3D-model importer for Unity☆16Mar 19, 2024Updated 2 years ago
- Stuff I use a lot, and a simple AnimationCurve-based tweening interface☆64Updated this week
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 4 years ago
- Cached Shadow Map Solution for Unity☆86Apr 12, 2022Updated 4 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆649Mar 24, 2026Updated 4 months ago
- Allows for the use of C# code files as dynamic scripts compiled at runtime in Unity.☆11Jan 29, 2015Updated 11 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Pre-Integrated Skin with curve approximate and LUT☆65Oct 18, 2022Updated 3 years ago
- Convert curves to Texture☆40Oct 20, 2022Updated 3 years ago
- Unity可编程渲染管线造轮子项目☆303Nov 27, 2021Updated 4 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆573Dec 25, 2020Updated 5 years ago
- A tool which allows to paint on light map.☆20Apr 11, 2020Updated 6 years ago
- 自定义Unity Shader GUI☆81Jul 12, 2022Updated 4 years ago
- Isosurface generator for Unity3D☆17Jun 9, 2021Updated 5 years ago