julhe / BakedReflectionsUnity
Reflection Probe Atlas impl. for Unity
☆24Updated 6 years ago
Alternatives and similar repositories for BakedReflectionsUnity:
Users that are interested in BakedReflectionsUnity are comparing it to the libraries listed below
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- ☆16Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ☆15Updated 6 years ago
- Height fog implementation for Unity☆15Updated 2 months ago
- Screen space global illumination implementation in Unity☆21Updated 2 years ago
- A realistic & physically based human skin shader☆12Updated 6 years ago
- SnowDeformation☆17Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- ☆14Updated 7 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 5 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆36Updated 2 months ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆31Updated 3 months ago
- ☆28Updated 4 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆14Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆19Updated 2 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago