julhe / BakedReflectionsUnityLinks
Reflection Probe Atlas impl. for Unity
☆25Updated 6 years ago
Alternatives and similar repositories for BakedReflectionsUnity
Users that are interested in BakedReflectionsUnity are comparing it to the libraries listed below
Sorting:
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- ☆16Updated 7 years ago
- ☆16Updated 7 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Height fog implementation for Unity☆18Updated 7 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- SnowDeformation☆17Updated 8 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆21Updated 8 months ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- ☆12Updated last year
- ☆28Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆39Updated 7 months ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆14Updated 7 years ago
- Unity compute shader sample: Histogram analyzer☆30Updated 2 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- ☆52Updated 5 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆13Updated 4 months ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago