julhe / BakedReflectionsUnityLinks
Reflection Probe Atlas impl. for Unity
☆25Updated 6 years ago
Alternatives and similar repositories for BakedReflectionsUnity
Users that are interested in BakedReflectionsUnity are comparing it to the libraries listed below
Sorting:
- ☆17Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- ☆16Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Updated 8 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 6 years ago
- SnowDeformation☆17Updated 8 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- Height fog implementation for Unity☆18Updated 11 months ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ☆29Updated 4 years ago
- ☆52Updated 5 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Screen space global illumination implementation in Unity☆24Updated 3 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 10 months ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Updated 6 years ago
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 7 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆14Updated 7 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 8 months ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Occlusion culling for Unity☆38Updated 5 years ago