julhe / BakedReflectionsUnityLinks
Reflection Probe Atlas impl. for Unity
☆25Updated 6 years ago
Alternatives and similar repositories for BakedReflectionsUnity
Users that are interested in BakedReflectionsUnity are comparing it to the libraries listed below
Sorting:
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 3 years ago
- ☆18Updated 7 years ago
- ☆16Updated 8 years ago
- SnowDeformation☆17Updated 8 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Updated 8 years ago
- Height fog implementation for Unity☆19Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 11 months ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 6 years ago
- ☆29Updated 4 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- ☆52Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆14Updated 7 years ago
- Unity MatCap shader☆44Updated 10 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆35Updated last year
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆24Updated last year
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 3 years ago