julhe / BakedReflectionsUnity
Reflection Probe Atlas impl. for Unity
☆24Updated 6 years ago
Alternatives and similar repositories for BakedReflectionsUnity:
Users that are interested in BakedReflectionsUnity are comparing it to the libraries listed below
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ☆15Updated 7 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- ☆16Updated 7 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Height fog implementation for Unity☆17Updated 5 months ago
- ☆28Updated 4 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Unity compute shader sample: Histogram analyzer☆30Updated 2 years ago
- ☆12Updated last year
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- SnowDeformation☆17Updated 8 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- Parallax Occlusion Mapping shader☆23Updated 8 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- A basic GPU pathtracer in unity☆41Updated 4 years ago
- Unity MatCap shader☆40Updated 9 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- ☆13Updated last year
- ☆25Updated 9 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆12Updated 2 months ago