xx3000 / mTecLinks
Efficient rendering with distance fields
☆84Updated 8 years ago
Alternatives and similar repositories for mTec
Users that are interested in mTec are comparing it to the libraries listed below
Sorting:
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Automatic conservative mesh occluder generation by box filling☆129Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- Experiment of global illumination in screen space☆89Updated 7 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- ☆100Updated 3 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆128Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Updated 4 years ago
- DirectX Raytracing Path Tracer☆58Updated 3 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- ☆105Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 3 months ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆86Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Spherical/zonal harmonics library☆148Updated last week
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Horizon Based Ambient Occlusion☆119Updated 10 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 8 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 10 months ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆57Updated last month