Efficient rendering with distance fields
☆84Jun 15, 2017Updated 8 years ago
Alternatives and similar repositories for mTec
Users that are interested in mTec are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆160Feb 25, 2026Updated 2 months ago
- A flexible rendering engine for real-time graphics R&D☆29May 10, 2026Updated last week
- Colour science resources for use with Unity.☆17Oct 13, 2019Updated 6 years ago
- ☆10May 9, 2015Updated 11 years ago
- Global Illumination in 2D☆17Jun 9, 2018Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆16Dec 11, 2017Updated 8 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 7 years ago
- Chop 3D objects to meshlets☆452Nov 29, 2022Updated 3 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- Boulette physiques. A naïve, but deterministic physics engine.☆16Aug 15, 2017Updated 8 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆233Oct 29, 2019Updated 6 years ago
- PhysFS fork with magic streams☆12Apr 4, 2019Updated 7 years ago
- Bounding Interval Hierarchy and Bounding Volume Hierarchy for Node.js☆23Apr 15, 2018Updated 8 years ago
- Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.☆30May 9, 2023Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆70Feb 6, 2023Updated 3 years ago
- Experimentation framework for probe-based lighting☆436Oct 8, 2025Updated 7 months ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- My Utilities for Blender☆11Nov 6, 2022Updated 3 years ago
- Declarative reactive ImGui bindings inspired by Vue.js☆15May 11, 2020Updated 6 years ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- OpenGL model viewer which loads in an FBX file☆13May 10, 2017Updated 9 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆267Aug 27, 2021Updated 4 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Jul 24, 2018Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆18Apr 18, 2018Updated 8 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆820Sep 11, 2022Updated 3 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆313Aug 31, 2023Updated 2 years ago
- Advanced color/exposure monitors for UE4☆12Feb 28, 2023Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆985Aug 7, 2025Updated 9 months ago
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated 10 months ago
- An early development version of the GigaVoxels library.☆30Mar 23, 2017Updated 9 years ago
- ☆157Apr 6, 2018Updated 8 years ago
- Homemade Substance Material (Sbsar) Viewer for Unity3D☆21Nov 7, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Simple Open-source Ray Tracer☆906Mar 10, 2026Updated 2 months ago
- A simple OpenCL / OpenGL fluid simulation and renderer☆26Feb 1, 2020Updated 6 years ago
- xq's Zig Game Development Library☆16Oct 13, 2022Updated 3 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆12Jul 5, 2025Updated 10 months ago
- C++17 GLSL-like vector and matrix math lib☆190Jan 16, 2022Updated 4 years ago
- GPU texture/buffer performance tester☆681Nov 19, 2020Updated 5 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14May 12, 2026Updated last week