xx3000 / mTecLinks
Efficient rendering with distance fields
☆84Updated 7 years ago
Alternatives and similar repositories for mTec
Users that are interested in mTec are comparing it to the libraries listed below
Sorting:
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated 2 months ago
- ☆97Updated 2 years ago
- ☆97Updated 7 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 3 months ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Automatic conservative mesh occluder generation by box filling☆126Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- Moment shadow mapping walkthrough (description only)☆27Updated 7 years ago
- ☆132Updated 2 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT