lecopivo / WaterSurfaceWaveletsLinks
☆145Updated 5 years ago
Alternatives and similar repositories for WaterSurfaceWavelets
Users that are interested in WaterSurfaceWavelets are comparing it to the libraries listed below
Sorting:
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 2 months ago
- ☆98Updated 3 years ago
- Outdoor Light Scattering Sample☆246Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆243Updated 8 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆104Updated 5 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆128Updated 7 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 months ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆105Updated 6 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆206Updated 6 years ago
- Longest Edge Bisection Demos☆92Updated 3 years ago
- ☆102Updated 9 years ago
- BRDF LUT generation for PBR Pipelines☆164Updated 8 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Example programs and source code for GPU Zen 2☆157Updated 6 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆182Updated 2 years ago
- Resources for water rendering☆212Updated 3 years ago
- Global Illumination using Spherical Harmonics☆86Updated 4 years ago
- Horizon Based Ambient Occlusion☆121Updated 10 years ago
- ☆104Updated 8 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆116Updated 6 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 7 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆255Updated 10 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- ☆38Updated 6 years ago