lecopivo / WaterSurfaceWavelets
☆143Updated 5 years ago
Alternatives and similar repositories for WaterSurfaceWavelets:
Users that are interested in WaterSurfaceWavelets are comparing it to the libraries listed below
- ☆97Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆235Updated 7 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- Example programs and source code for GPU Zen 2☆149Updated 5 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆256Updated 3 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆99Updated 4 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆118Updated 6 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆150Updated 2 weeks ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Updated 6 years ago
- Longest Edge Bisection Demos☆83Updated 2 years ago
- Efficient rendering with distance fields☆84Updated 7 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆102Updated 6 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Hexagonal Bokeh Blur☆103Updated 7 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Horizon Based Ambient Occlusion☆116Updated 9 years ago
- LibVT is a library implementing "virtual texturing".☆117Updated 9 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆199Updated 5 years ago
- BRDF LUT generation for PBR Pipelines☆148Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- GPU classifies how to render millions of particles☆73Updated last year
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- ☆96Updated 7 years ago