nickgildea / fast_dual_contouringView external linksLinks
Fast (er) implementation of dual contouring which avoids the octree
☆168May 30, 2017Updated 8 years ago
Alternatives and similar repositories for fast_dual_contouring
Users that are interested in fast_dual_contouring are comparing it to the libraries listed below
Sorting:
- An implementation of the Dual Contouring algorithm based on the reference code☆172Sep 27, 2016Updated 9 years ago
- Complete source for my experimental voxel engine☆114Oct 9, 2017Updated 8 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆89May 30, 2017Updated 8 years ago
- Dual Contoruing implemented in C++☆100Apr 9, 2019Updated 6 years ago
- Fast mesh simplification via edge collapsing☆132Mar 11, 2017Updated 8 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆321Oct 23, 2016Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 9 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Jul 9, 2014Updated 11 years ago
- A Dual Contouring Example using C# and Unity3D☆48May 14, 2015Updated 10 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆295Jul 9, 2016Updated 9 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Mar 7, 2018Updated 7 years ago
- A 2D constrained Delaunay triangulation library☆82Feb 4, 2018Updated 8 years ago
- Header only 3d quickhull in c99☆294Jun 30, 2017Updated 8 years ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- Bounding Halfspace Hierarchy☆125May 6, 2019Updated 6 years ago
- Pet project to learn compute shaders.☆42Nov 22, 2020Updated 5 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- C99 heightmap utilities.☆487Apr 27, 2021Updated 4 years ago
- ASS: Audio Stupidly Simple☆36Dec 12, 2018Updated 7 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 9 years ago
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14May 10, 2015Updated 10 years ago
- Header only mesh voxelizer in c99☆655Jan 3, 2022Updated 4 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28May 15, 2017Updated 8 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆183Aug 14, 2019Updated 6 years ago
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆379Aug 6, 2021Updated 4 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- Reflection and serialization in C++☆11Jul 1, 2016Updated 9 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- Axis Aligned Bounding Octahedron☆254May 29, 2019Updated 6 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 9 years ago
- C++ SIMD Noise Library☆626Mar 20, 2021Updated 4 years ago
- Single header SPIR-V compressor for C and C++☆31Sep 29, 2016Updated 9 years ago
- vectorized high-level math library☆42Jun 24, 2019Updated 6 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 10 years ago
- A Simple Spectral Renderer☆211Jul 19, 2020Updated 5 years ago