ands / spherical_harmonics_playgroundLinks
Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonics coefficients
☆120Updated 6 years ago
Alternatives and similar repositories for spherical_harmonics_playground
Users that are interested in spherical_harmonics_playground are comparing it to the libraries listed below
Sorting:
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 8 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- ☆115Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Tone Mapper☆73Updated 9 months ago
- Spectral Path Tracer☆63Updated 2 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆84Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- ☆82Updated 7 years ago
- Point Based Global Illumination☆197Updated 9 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- 3D painting tool☆39Updated 12 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆57Updated 9 years ago