dwilliamson / SHTestLinks
Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
☆105Updated 8 years ago
Alternatives and similar repositories for SHTest
Users that are interested in SHTest are comparing it to the libraries listed below
Sorting:
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆97Updated 2 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- ☆49Updated 7 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated 2 months ago
- ☆63Updated 7 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- Example programs and source code for GPU Zen 2☆153Updated 6 years ago
- Tone Mapper☆72Updated last month
- Light Transport Equation Orb☆44Updated 10 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- ☆114Updated 9 months ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- ☆143Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 7 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago