dwilliamson / SHTest
Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
☆105Updated 8 years ago
Alternatives and similar repositories for SHTest:
Users that are interested in SHTest are comparing it to the libraries listed below
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- Tone Mapper☆72Updated 3 weeks ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- ☆190Updated 8 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- ☆63Updated 7 years ago
- ☆49Updated 7 years ago
- DFG LUT generator☆53Updated 7 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- Lens flare☆135Updated 5 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago