zigguratvertigo / HexBokehBlur
Hexagonal Bokeh Blur
☆104Updated 8 years ago
Alternatives and similar repositories for HexBokehBlur:
Users that are interested in HexBokehBlur are comparing it to the libraries listed below
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Filter generator for separable circular dof technique.☆66Updated 4 years ago
- DFG LUT generator☆53Updated 7 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- ☆97Updated 2 years ago
- ☆63Updated 7 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Assets used during the creation of SEED's Project PICA PICA☆75Updated 5 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆81Updated 2 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Demo code for the compressed shadow maps project☆47Updated 5 years ago
- Horizon Based Ambient Occlusion☆117Updated 9 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- Tone Mapper☆72Updated 3 weeks ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago