rlk / shtLinks
Spherical Harmonic Tools
☆103Updated 8 years ago
Alternatives and similar repositories for sht
Users that are interested in sht are comparing it to the libraries listed below
Sorting:
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Spherical/zonal harmonics library☆139Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆102Updated 8 years ago
- OptiX Path Tracer☆89Updated 3 months ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- The layer laboratory☆93Updated 2 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- ☆62Updated 7 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆96Updated last month
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago