thefranke / dirtchamberLinks
A mixed reality testing environment for real-time global illumination algorithms
☆242Updated 8 years ago
Alternatives and similar repositories for dirtchamber
Users that are interested in dirtchamber are comparing it to the libraries listed below
Sorting:
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Outdoor Light Scattering Sample☆244Updated 8 years ago
- Real-time global illumination☆114Updated 9 years ago
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆368Updated last year
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 11 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆156Updated last week
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆255Updated 10 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 9 years ago
- ☆101Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Point Based Global Illumination☆193Updated 9 years ago
- MSAA and Temporal AA Sample☆341Updated 4 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆204Updated 6 years ago
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆81Updated last year
- Code for tutorials posted on my blog.☆269Updated last year
- ☆386Updated 6 months ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆361Updated 5 years ago
- Master's thesis implementing real-time global illumination method.☆156Updated 7 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆248Updated 3 weeks ago
- ☆98Updated 3 years ago
- ☆63Updated 7 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆263Updated last month
- Experimentation framework for probe-based lighting☆429Updated 2 months ago
- Quick path tracer project written in C++☆132Updated 6 years ago