lightmetrica / lightmetrica-v3
A research-oriented renderer
☆103Updated 3 years ago
Alternatives and similar repositories for lightmetrica-v3:
Users that are interested in lightmetrica-v3 are comparing it to the libraries listed below
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- BVH STAR in Japanese☆81Updated 4 years ago
- ☆140Updated 9 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- initial commit☆118Updated 4 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A Simple Spectral Renderer☆201Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- OptiX 9 Lightweight Wrapper Library☆103Updated last month
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆92Updated 2 years ago
- Volumetric progressive photon mapping written in C++.☆55Updated 2 years ago
- minimal but extensible header only implementation of photon mapping in C++☆111Updated 3 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆227Updated 5 months ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆55Updated 9 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆128Updated 3 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 6 years ago
- A visualization and editing tool for reflectance data☆135Updated 5 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆117Updated 3 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- The layer laboratory☆93Updated 2 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago