henrikdahlberg / GPUPathTracerLinks
GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.
☆78Updated 7 years ago
Alternatives and similar repositories for GPUPathTracer
Users that are interested in GPUPathTracer are comparing it to the libraries listed below
Sorting:
- Offline renderer used for my blog posts☆107Updated 6 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆67Updated 5 years ago
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago
- Spherical/zonal harmonics library☆140Updated 2 weeks ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 3 weeks ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Easy, simple path trace renderer.☆57Updated this week
- A research-oriented renderer☆104Updated 3 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- ☆98Updated 3 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- ☆90Updated 13 years ago
- A Small Volumetric Path Tracer☆47Updated 10 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago