Graphics and physics research, snippets, demos
☆132May 9, 2016Updated 9 years ago
Alternatives and similar repositories for sandbox
Users that are interested in sandbox are comparing it to the libraries listed below
Sorting:
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆52Mar 24, 2025Updated 11 months ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Aug 11, 2016Updated 9 years ago
- A position-based physics engine☆18Jan 2, 2023Updated 3 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 7 months ago
- fluids v.3☆181Dec 4, 2025Updated 2 months ago
- A collection of C++ libraries and tools for games and applications.☆23Nov 7, 2020Updated 5 years ago
- Reimplementation of "fr-059: momentum" particle system☆56Dec 24, 2013Updated 12 years ago
- A 2D and 3D rigid body simulation framework with a focus on preserving core physical properties.☆89Nov 26, 2020Updated 5 years ago
- Repository containing the tooll building blocks☆20Nov 18, 2018Updated 7 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆22Apr 27, 2016Updated 9 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Nov 27, 2018Updated 7 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 11 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆71Sep 18, 2012Updated 13 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- ☆102Jul 31, 2016Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- Interactive Curvature Tensor Visualisation☆17Sep 4, 2020Updated 5 years ago
- A library of distance and occlusion generation routines☆111Sep 20, 2025Updated 5 months ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆129Apr 13, 2018Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Aug 22, 2018Updated 7 years ago
- Cloud Rendering Sample☆80Jun 5, 2017Updated 8 years ago
- Tools for working with the .svo file format☆23Jun 28, 2016Updated 9 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,187Sep 4, 2025Updated 5 months ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Dec 24, 2014Updated 11 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- ALTA: A BRDF Analysis Library☆16Sep 20, 2021Updated 4 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago