jan-van-bergen / SphericalHarmonicLighting
Global Illumination using Spherical Harmonics
☆77Updated 4 years ago
Alternatives and similar repositories for SphericalHarmonicLighting:
Users that are interested in SphericalHarmonicLighting are comparing it to the libraries listed below
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- Spherical/zonal harmonics library☆138Updated last year
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆70Updated 5 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆53Updated 6 years ago
- ☆159Updated 4 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆66Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- ☆54Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆43Updated 4 months ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆35Updated 3 years ago
- ☆96Updated 7 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆121Updated 6 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated 10 months ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- Vulkan implementation of ReSTIR☆159Updated 2 years ago
- OptiX 9 Lightweight Wrapper Library☆103Updated 2 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆81Updated 2 years ago
- ☆66Updated 10 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Updated last month
- Offline renderer used for my blog posts☆103Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆75Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆56Updated 3 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 3 months ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆93Updated last week