Sample code that supplements the Sculpting And Simulations talk.
☆105Mar 29, 2019Updated 7 years ago
Alternatives and similar repositories for sculpting-and-simulations-sample
Users that are interested in sculpting-and-simulations-sample are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆16May 16, 2019Updated 7 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆146Aug 28, 2021Updated 4 years ago
- ☆16Sep 14, 2020Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Leap Motion experimental application: Particles!☆16Jun 29, 2018Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A cleaner rewrite of the meow hash by Casey Muratori, utilizing modern C++ features☆40Oct 22, 2018Updated 7 years ago
- 3D implementation of the Physarum Transport Networks in Unity☆73Sep 10, 2021Updated 4 years ago
- An implementation of Andy Lomas' Cellular Forms.☆157Nov 20, 2019Updated 6 years ago
- study guide for learning the basics of ar/vr/mr spatial computing☆96May 17, 2020Updated 6 years ago
- A constructive solid geometry (mesh boolean) addon for openFrameworks.☆50Dec 26, 2018Updated 7 years ago
- ☆22Mar 14, 2024Updated 2 years ago
- Device orientation and gravity projection AMD modules☆16Jan 11, 2014Updated 12 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆146May 20, 2022Updated 4 years ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆220Jun 30, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Perlin noise based flow agents made in Unity 3D.☆23Aug 10, 2019Updated 6 years ago
- ☆144Jan 5, 2022Updated 4 years ago
- Voxel Art☆13Jun 18, 2018Updated 7 years ago
- Diffusion-limited aggregation, fast.☆193Jan 9, 2020Updated 6 years ago
- ☆25Jun 29, 2018Updated 7 years ago
- A Unity library and MRTK extension for estimating and replicating the current environment's lighting on Mixed Reality devices.☆195Jun 27, 2023Updated 2 years ago
- ☆59Mar 27, 2020Updated 6 years ago
- A signed distance function generator running inside Unity☆138May 20, 2018Updated 8 years ago
- It's Snake, but in the Unity Editor☆10Dec 29, 2018Updated 7 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- [WIP] Differential growth simulation☆11Jan 7, 2023Updated 3 years ago
- ☆43Jul 27, 2019Updated 6 years ago
- Procedural Plate Tectonics using Clustered Convection☆23Jul 24, 2022Updated 3 years ago
- Sculpting with symmetry☆18Apr 1, 2021Updated 5 years ago
- Rust & Vulkan test projects☆408May 12, 2022Updated 4 years ago
- Renderer and BVH traversal library☆59Mar 30, 2026Updated 2 months ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- An adaptation of Peter Shirley's "Raytracing in one Weekend" to use modern C++ features & the standard library.☆11Jul 11, 2019Updated 6 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26May 15, 2022Updated 4 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆13Mar 14, 2023Updated 3 years ago
- Raytracing Study☆14Jul 13, 2024Updated last year
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- GPU Texture Generator☆785Jun 27, 2020Updated 5 years ago
- Source code for the article "Joint Limits"☆85Aug 14, 2024Updated last year
- Fast (er) implementation of dual contouring which avoids the octree☆169May 30, 2017Updated 9 years ago
- Interactive erosion in Unity☆16Feb 8, 2023Updated 3 years ago