aparis69 / Karst-SynthesisLinks
Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.
☆16Updated 3 years ago
Alternatives and similar repositories for Karst-Synthesis
Users that are interested in Karst-Synthesis are comparing it to the libraries listed below
Sorting:
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆16Updated last year
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- Large-Scale Stream Power Erosion☆45Updated last year
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆37Updated 4 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆26Updated last year
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 9 months ago
- A procedural function that generates dendritic patterns and is locally computable.☆85Updated 2 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆41Updated 6 years ago
- Tangent space normal map blending via quaternion rotation☆30Updated 8 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- Code release for "Terrain Amplification using Multi-scale Erosion"☆26Updated 3 months ago
- ☆65Updated 2 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆43Updated 5 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Updated 3 years ago
- Data tables used in the Transvoxel Algorithm☆70Updated 2 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆38Updated 6 years ago
- A GPU Ray Tracer☆50Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Updated 11 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆90Updated 5 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆54Updated 6 months ago
- Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation☆49Updated 3 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- ☆19Updated 4 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆50Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year