ASTex-ICube / semiproctex
Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).
☆42Updated 4 years ago
Alternatives and similar repositories for semiproctex:
Users that are interested in semiproctex are comparing it to the libraries listed below
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆55Updated 9 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- ☆78Updated last year
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- ☆16Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 3 months ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆22Updated last year
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- fast voronoi☆35Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Prague Sky Model☆21Updated last year
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆94Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- pbrt-v4 render engine/exporter for Blender☆32Updated 3 weeks ago
- ☆18Updated 3 years ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆22Updated 4 years ago
- ☆36Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- ☆81Updated 3 years ago