otto-link / HighMap
A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.
☆33Updated this week
Alternatives and similar repositories for HighMap:
Users that are interested in HighMap are comparing it to the libraries listed below
- Code release for "Terrain Amplification using Multi-scale Erosion"☆22Updated 5 months ago
- A procedural function that generates dendritic patterns and is locally computable.☆78Updated 2 years ago
- Data tables used in the Transvoxel Algorithm☆58Updated last year
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆50Updated last month
- A desktop application for node-based procedural terrain generation.☆128Updated this week
- Large-Scale Stream Power Erosion☆38Updated 9 months ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated last month
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆26Updated 2 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated 2 months ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆38Updated 4 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆73Updated 2 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆98Updated 4 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 7 months ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- ☆130Updated last year
- Analyze and convert normal textures☆106Updated last year
- Demo project for the large scale game component with CBTs☆139Updated 6 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 3 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 5 months ago
- Luna Rendering Engine☆20Updated last year
- ☆28Updated 4 years ago
- Voxel / ray tracing template for the blog posts.☆54Updated 9 months ago
- Low Overhead C Interface for Vulkan managed by Flecs☆13Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆80Updated this week
- ☆20Updated 4 years ago
- ☆24Updated 4 years ago