otto-link / HighMapLinks
A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.
☆38Updated this week
Alternatives and similar repositories for HighMap
Users that are interested in HighMap are comparing it to the libraries listed below
Sorting:
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 2 months ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆25Updated last month
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆83Updated 2 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆104Updated 4 years ago
- A desktop application for node-based procedural terrain generation.☆146Updated this week
- C++ 3D Engine built with Vulkan☆21Updated last week
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- Data tables used in the Transvoxel Algorithm☆67Updated last year
- GPU Terrain generator and erosion simulator☆44Updated 7 months ago
- ☆21Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆25Updated last week
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Testing various FBX file format parsing libraries☆60Updated 3 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Voxel / ray tracing template for the blog posts.☆58Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆16Updated 2 years ago
- Large-Scale Stream Power Erosion☆42Updated last year
- Demo project for the large scale game component with CBTs☆159Updated 11 months ago
- my atmosphere shader☆22Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Interactively Modifying Compressed Sparse Voxel Representations☆143Updated last year
- A Vulkan rendergraph based renderer, with a node based editor.☆24Updated last year
- Nabla's Tests and Examples source code☆47Updated this week
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆26Updated 3 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago