Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"
☆51Jul 18, 2022Updated 3 years ago
Alternatives and similar repositories for VirtualBlueNoiseLighting
Users that are interested in VirtualBlueNoiseLighting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆117Jan 18, 2024Updated 2 years ago
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Mar 15, 2026Updated last week
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162May 25, 2024Updated last year
- This is a custom real-time path tracer based on DirectX12.☆10Aug 19, 2022Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆19Jan 21, 2024Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆15Jan 13, 2024Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆501Jul 20, 2025Updated 8 months ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Apr 25, 2024Updated last year
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆180Nov 1, 2024Updated last year
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- ☆11Jun 13, 2025Updated 9 months ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated last year
- An implementation of the paper Gradient Outlier Removal for Gradient-Domain Path Tracing☆13May 30, 2019Updated 6 years ago
- ☆87Jun 8, 2025Updated 9 months ago
- インスタントラジオシティ。VPLを発射する。☆17Feb 19, 2014Updated 12 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆95Nov 24, 2022Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 3 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆26Dec 31, 2021Updated 4 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Aug 25, 2025Updated 7 months ago
- A compute/workgraph workload running inside the Cauldron framework☆38Mar 13, 2024Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆34Jul 8, 2022Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆130Aug 23, 2021Updated 4 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Mar 8, 2017Updated 9 years ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆317Mar 27, 2023Updated 2 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- implementation of the paper "Mesh Colors"☆14Dec 27, 2023Updated 2 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆311Mar 1, 2026Updated 3 weeks ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆24Jul 28, 2025Updated 7 months ago
- A raytrace framework using taichi language☆83Mar 1, 2022Updated 4 years ago
- Vulkan implementation of ReSTIR☆187May 21, 2022Updated 3 years ago
- AMD ARR team rendering framework☆454Nov 20, 2025Updated 4 months ago