WeakKnight / VirtualBlueNoiseLighting
Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"
☆48Updated 2 years ago
Alternatives and similar repositories for VirtualBlueNoiseLighting:
Users that are interested in VirtualBlueNoiseLighting are comparing it to the libraries listed below
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 2 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- ☆25Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 9 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- ☆18Updated 3 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 2 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- Physically based renderer☆27Updated 3 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆52Updated 3 years ago
- ☆13Updated last year
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆74Updated 10 months ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Project for scientific visualization☆18Updated 3 years ago
- pbrt-v4 render engine/exporter for Blender☆32Updated 10 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆48Updated last week