H-Schott / StreamPowerErosionLinks
Large-Scale Stream Power Erosion
☆39Updated 11 months ago
Alternatives and similar repositories for StreamPowerErosion
Users that are interested in StreamPowerErosion are comparing it to the libraries listed below
Sorting:
- Code release for "Terrain Amplification using Multi-scale Erosion"☆24Updated last month
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆51Updated 3 months ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 2 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆34Updated last month
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 3 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆81Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆38Updated 6 months ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆16Updated last year
- 3D DirectX PBMPM with Fluid Mesh Shading☆30Updated 4 months ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆75Updated 2 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 5 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆24Updated last year
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆109Updated 5 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated 4 months ago
- A minimalist GUI to generate dune fields using cellular automaton.☆10Updated last year
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆14Updated 2 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Updated 4 years ago
- ☆21Updated 4 years ago
- Analyze and convert normal textures☆107Updated last year
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 2 months ago
- Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.☆65Updated last year
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- ☆20Updated 9 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆66Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago