H-Schott / StreamPowerErosionLinks
Large-Scale Stream Power Erosion
☆42Updated last year
Alternatives and similar repositories for StreamPowerErosion
Users that are interested in StreamPowerErosion are comparing it to the libraries listed below
Sorting:
- Code release for "Terrain Amplification using Multi-scale Erosion"☆24Updated 2 weeks ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆26Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated last month
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆17Updated last year
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆83Updated 2 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆39Updated 9 months ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆293Updated 2 years ago
- Interactive Erosion simulation in Web Browser☆281Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆112Updated 5 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆15Updated 3 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆25Updated 2 years ago
- 3D DirectX PBMPM with Fluid Mesh Shading☆33Updated 6 months ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆72Updated last month
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 4 months ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- ☆21Updated 4 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- Analyze and convert normal textures☆108Updated last year
- A portable C++ library for simulating hydraulic erosion.☆57Updated 6 months ago
- Demo project for the large scale game component with CBTs☆158Updated 11 months ago
- Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.☆69Updated last month
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 5 years ago
- Interactively Modifying Compressed Sparse Voxel Representations☆140Updated last year
- Data tables used in the Transvoxel Algorithm☆66Updated last year
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago