H-Schott / StreamPowerErosionLinks
Large-Scale Stream Power Erosion
☆45Updated last year
Alternatives and similar repositories for StreamPowerErosion
Users that are interested in StreamPowerErosion are comparing it to the libraries listed below
Sorting:
- Code release for "Terrain Amplification using Multi-scale Erosion"☆26Updated 2 months ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆52Updated 5 months ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆303Updated 2 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆116Updated 5 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated last week
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆16Updated last year
- Interactive Erosion simulation in Web Browser☆302Updated last year
- 3D DirectX PBMPM with Fluid Mesh Shading☆41Updated 10 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Data tables used in the Transvoxel Algorithm☆69Updated 2 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆43Updated 4 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆15Updated 3 years ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆227Updated last year
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆25Updated 2 years ago
- Demo project for the large scale game component with CBTs☆164Updated last month
- A portable C++ library for simulating hydraulic erosion.☆58Updated 10 months ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- Interactively Modifying Compressed Sparse Voxel Representations☆150Updated last year
- Dual Contoruing implemented in C++☆99Updated 6 years ago
- ☆23Updated 4 years ago
- Compact Poisson Filters for Fast Fluid Simulation☆78Updated 5 months ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 8 months ago
- Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water☆92Updated 4 years ago
- Experiment with generating clouds in real time on low end computer☆131Updated 6 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago