Large-Scale Stream Power Erosion
☆51Jun 8, 2024Updated 2 years ago
Alternatives and similar repositories for StreamPowerErosion
Users that are interested in StreamPowerErosion are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code release for "Terrain Amplification using Multi-scale Erosion"☆28Jun 5, 2026Updated last month
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆13Jul 13, 2023Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆55Jun 16, 2025Updated last year
- Procedural Plate Tectonics using Clustered Convection☆23Jul 24, 2022Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Interactive Erosion simulation in Web Browser☆312Apr 20, 2024Updated 2 years ago
- A fork of platec (https://github.com/Mindwerks/plate-tectonics) to fit the needs of RTWG (https://github.com/tarTG/RTWG)☆11Jan 18, 2017Updated 9 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆82May 3, 2023Updated 3 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆28Aug 5, 2023Updated 2 years ago
- Offical implementation of the paper "Rhizomorph: The Coordinated Function of Shoots and Roots"☆15Nov 21, 2023Updated 2 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆315Jun 11, 2023Updated 3 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆42Mar 18, 2026Updated 3 months ago
- Tectonic Plates simulation of earth as part of my research project☆11Dec 14, 2022Updated 3 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆44Jun 26, 2026Updated last week
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale☆71Updated this week
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- A procedural 3D tree model, with particle-based growth and environment interactions, the project is based on UniEngine.☆21Apr 1, 2025Updated last year
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆82Jun 12, 2026Updated 3 weeks ago
- An implementation of heightmap-based terrain generation algorithms.☆43Jun 2, 2019Updated 7 years ago
- Research oriented physics-based animation infrastructure.☆23Mar 4, 2024Updated 2 years ago
- 3D convex hull (quickhull) algorithm in Go☆22Jan 3, 2023Updated 3 years ago
- 🌾 A vibrant, isometric, multiplayer-centric farming game written in Go☆19Jun 17, 2022Updated 4 years ago
- Procedurally generated voxel islands☆60Mar 28, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A C++/Python library of efficient algorithms for landscape evolution modeling☆44Jun 1, 2026Updated last month
- An experimental addon wrapping the QuadWild remeshing library☆18Jul 4, 2024Updated 2 years ago
- Modern rendering engine in vulkan☆26Dec 9, 2025Updated 6 months ago
- Generate fictional cities in Hokkaido☆28Jan 30, 2026Updated 5 months ago
- Blender hydraulic erosion addon using OpenGL.☆37Nov 17, 2025Updated 7 months ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- ☆19Dec 15, 2024Updated last year
- Virtual Laboratory☆65Jun 25, 2026Updated last week
- Various small attempts at procedural generation, AI, simulation and whatnot.☆30Oct 5, 2025Updated 9 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Sep 2, 2022Updated 3 years ago
- ☆13Dec 18, 2022Updated 3 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆23Feb 19, 2025Updated last year
- GPU Terrain generator and erosion simulator☆53Jan 24, 2025Updated last year
- Implementation of Greg Turks paper "Re-Tiling Polygonal Surfaces"☆12Mar 1, 2013Updated 13 years ago
- Package astar implements the A* search algorithm for finding least-cost paths.☆31Aug 14, 2024Updated last year
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 4 years ago