Large-Scale Stream Power Erosion
☆47Jun 8, 2024Updated last year
Alternatives and similar repositories for StreamPowerErosion
Users that are interested in StreamPowerErosion are comparing it to the libraries listed below
Sorting:
- Code release for "Terrain Amplification using Multi-scale Erosion"☆27Sep 24, 2025Updated 5 months ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆16Feb 5, 2024Updated 2 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆13Jul 13, 2023Updated 2 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆79May 3, 2023Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Nov 7, 2024Updated last year
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆122Apr 20, 2020Updated 5 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆26Aug 5, 2023Updated 2 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Mar 28, 2022Updated 3 years ago
- A fork of platec (https://github.com/Mindwerks/plate-tectonics) to fit the needs of RTWG (https://github.com/tarTG/RTWG)☆11Jan 18, 2017Updated 9 years ago
- A portable C++ library for simulating hydraulic erosion.☆61Jan 4, 2026Updated 2 months ago
- Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.☆12Feb 16, 2023Updated 3 years ago
- Offical implementation of the paper "Rhizomorph: The Coordinated Function of Shoots and Roots"☆14Nov 21, 2023Updated 2 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆39Updated this week
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆305Jun 11, 2023Updated 2 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆41Nov 14, 2019Updated 6 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆40Mar 25, 2025Updated 11 months ago
- A procedural 3D tree model, with particle-based growth and environment interactions, the project is based on UniEngine.☆21Apr 1, 2025Updated 11 months ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 3 years ago
- 3D convex hull (quickhull) algorithm in Go☆22Jan 3, 2023Updated 3 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Jul 24, 2022Updated 3 years ago
- A Rust library for simulating landscape evolution processes based on the Saleve model☆51Jan 15, 2025Updated last year
- Virtual Laboratory☆58Feb 27, 2026Updated last week
- Town growth simulator that creates road networks☆22Apr 26, 2021Updated 4 years ago
- A resource manager for Ebitengine☆25Dec 30, 2025Updated 2 months ago
- Unofficial implementation of the paper "Learning to reconstruct botanical trees from single images"☆27May 31, 2022Updated 3 years ago
- Large game project at the Blekinge Institute of Technology☆10Oct 30, 2020Updated 5 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Aug 11, 2022Updated 3 years ago
- Package astar implements the A* search algorithm for finding least-cost paths.☆31Aug 14, 2024Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Oct 27, 2020Updated 5 years ago
- GPU Terrain generator and erosion simulator☆49Jan 24, 2025Updated last year
- Space Engineers LCD Image Generator using ReactJS☆11Jan 7, 2023Updated 3 years ago
- Contains easy-to-read, clean and highly optimized code that allows to create Minecraft-like worlds.☆10Jul 11, 2020Updated 5 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆86Feb 3, 2023Updated 3 years ago
- ☆14Apr 23, 2025Updated 10 months ago
- UE4 Plugin to modify Gbuffer info with material shader☆11Aug 16, 2022Updated 3 years ago
- ☆20Jul 29, 2025Updated 7 months ago
- The project is a part of the Series Visualizing the Code with Geekosophers which is designed to give users the ability to visualize diffe…☆10Jul 10, 2021Updated 4 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆37Jan 12, 2021Updated 5 years ago
- Allows modification of real-time SpeedTree meshes (SRT) into Blender.☆10Jan 22, 2026Updated last month