Improved Blue Noise Generator
☆41Nov 11, 2025Updated 3 months ago
Alternatives and similar repositories for BlueNoise
Users that are interested in BlueNoise are comparing it to the libraries listed below
Sorting:
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆16Feb 1, 2026Updated last month
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated this week
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 3 years ago
- Importance-sampled FAST Noise☆43Jun 18, 2025Updated 8 months ago
- A simple library to encode video in real-time with Vulkan video☆40Nov 14, 2025Updated 3 months ago
- ☆116Jan 18, 2024Updated 2 years ago
- ☆159Feb 5, 2025Updated last year
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆30Apr 10, 2024Updated last year
- ☆22Nov 19, 2023Updated 2 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆200Jan 6, 2025Updated last year
- BVH Construction and Traversal Library☆87Feb 1, 2026Updated last month
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆40Sep 6, 2025Updated 5 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆62Nov 4, 2025Updated 3 months ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆376Jun 19, 2022Updated 3 years ago
- ☆13Jan 20, 2026Updated last month
- Rust bindings for Intel's ISPC texture compression☆16Feb 5, 2026Updated 3 weeks ago
- Reflective Shadow Maps☆14Mar 13, 2019Updated 6 years ago
- The official implementation of the research paper "Real-time multiscale rendering of dense dynamic stackings"☆14May 11, 2023Updated 2 years ago
- A simple and straightforward package manager for games.☆13Nov 6, 2022Updated 3 years ago
- Image downsampler using a Lanczos filter implemented in ISPC☆15Feb 5, 2026Updated 3 weeks ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆220May 21, 2025Updated 9 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Sep 7, 2012Updated 13 years ago
- Partitioned top level acceleration structure sample☆16Sep 10, 2025Updated 5 months ago
- A Rust crate to compute boolean operations on polygons.☆15Nov 4, 2023Updated 2 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆132Oct 30, 2025Updated 4 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆180Nov 1, 2024Updated last year
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Aug 24, 2023Updated 2 years ago
- Cooperative first-person roguelike dungeon crawler where spells are programs☆18Feb 17, 2024Updated 2 years ago
- NVidia Flex support for Cinder.☆18Sep 15, 2017Updated 8 years ago
- Demo project for the large scale game component with CBTs☆163Oct 26, 2025Updated 4 months ago
- ☆28Oct 14, 2021Updated 4 years ago