Tellusim / BlueNoiseLinks
Improved Blue Noise Generator
☆40Updated 2 years ago
Alternatives and similar repositories for BlueNoise
Users that are interested in BlueNoise are comparing it to the libraries listed below
Sorting:
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 4 years ago
- Importance-sampled FAST Noise☆40Updated 3 months ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆72Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- A collection of primarily graphics programming focused blog posts.☆69Updated 10 months ago
- Rendertoy samples☆65Updated 4 years ago
- Mini Spin-X Library☆51Updated 2 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- All documents related to my master thesis☆56Updated last month
- This is my experiments with BVH build algorithms on GPU.☆56Updated 11 months ago
- Collection of meshlet generation algorithms☆118Updated 6 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Source code for the EON rough diffuse BRDF model☆38Updated 2 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- The Tauray renderer☆125Updated 5 months ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- Repo for KickstartRT demo application☆52Updated 2 years ago
- ☆15Updated 3 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 13 years ago
- Misc repository for certain GPU algorithms.☆41Updated last year
- HighOmega☆33Updated 2 months ago
- Texture Set Neural Compression Sample☆65Updated 2 months ago
- ☆98Updated 3 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago