Tellusim / BlueNoise
Improved Blue Noise Generator
☆39Updated last year
Alternatives and similar repositories for BlueNoise:
Users that are interested in BlueNoise are comparing it to the libraries listed below
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆51Updated 4 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- A collection of primarily graphics programming focused blog posts.☆66Updated 3 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆56Updated 4 months ago
- Assets used during the creation of SEED's Project PICA PICA☆73Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Mini Spin-X Library☆48Updated 2 months ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated last month
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated 2 weeks ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Collection of meshlet generation algorithms☆100Updated last week
- ☆38Updated 5 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated 3 weeks ago
- ☆77Updated last year
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- ☆21Updated 6 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆36Updated 3 months ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Source code for the EON rough diffuse BRDF model☆29Updated this week
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 8 months ago
- Rendertoy samples☆63Updated 3 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 7 months ago
- All documents related to my master thesis☆56Updated last year
- A flexible rendering engine for real-time graphics R&D☆21Updated last month