shinjiogaki / nonlinear-ray-tracingLinks
☆79Updated last year
Alternatives and similar repositories for nonlinear-ray-tracing
Users that are interested in nonlinear-ray-tracing are comparing it to the libraries listed below
Sorting:
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- ☆68Updated 2 years ago
- A wave-optical path tracer☆132Updated 2 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆60Updated last year
- Vulkan 1.3 real-time path tracer using rpp and rvk☆33Updated 10 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated last year
- ☆114Updated last year
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆38Updated last month
- minimal but extensible header only implementation of photon mapping in C++☆115Updated 3 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆51Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- List of some useful databases and resources for Computer Graphics☆101Updated 2 years ago
- Sandbox for graphics paper implementation☆240Updated 3 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated last year
- Volumetric path tracer written in C++☆46Updated 2 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆125Updated 11 months ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- Materials for the Neural Shading Course at SIGGRAPH 2025☆121Updated 2 months ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Updated 2 months ago
- ☆55Updated 4 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- ☆128Updated 2 months ago
- Spherical/zonal harmonics library☆142Updated last month
- ☆19Updated 4 years ago
- pbrt-v4 render engine/exporter for Blender☆40Updated 5 months ago
- Research oriented GPU offline renderer☆16Updated 2 years ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 2 years ago