lighttransport / pbrlab
`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.
☆40Updated 4 months ago
Related projects ⓘ
Alternatives and complementary repositories for pbrlab
- A collection of primarily graphics programming focused blog posts.☆53Updated 3 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated last month
- This is my experiments with BVH build algorithms on GPU.☆46Updated 3 weeks ago
- Repo for KickstartRT demo application☆50Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆81Updated 5 months ago
- Collection of meshlet generation algorithms☆93Updated 10 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆72Updated this week
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆69Updated 6 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- DX12 Path Tracer with ShaderToy interop☆34Updated 2 months ago
- An updated build of PEEL dedicated to PhysX☆81Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Spherical/zonal harmonics library☆136Updated 11 months ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- ☆75Updated 9 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆42Updated last month
- Real-time Global Illumination with Vulkan Ray Tracing API☆92Updated last year
- Minimal pathtracer using Vulkan RayTracing☆44Updated 3 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆49Updated 3 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆38Updated 2 months ago
- A compute/workgraph workload running inside the Cauldron framework☆23Updated 7 months ago
- Assets used during the creation of SEED's Project PICA PICA☆72Updated 5 years ago
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- ☆116Updated this week
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 2 years ago
- CUDA based Pathtracing Offline and Realtime Renderer☆30Updated this week
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆52Updated 3 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago