`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.
☆40Oct 1, 2025Updated 8 months ago
Alternatives and similar repositories for pbrlab
Users that are interested in pbrlab are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Mar 3, 2025Updated last year
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 10 months ago
- ☆42Feb 14, 2026Updated 4 months ago
- From book "Heterogeneous Computing with OpenCL"☆16Jun 22, 2023Updated 2 years ago
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆27Sep 11, 2025Updated 9 months ago
- ☆25May 17, 2026Updated 3 weeks ago
- ☆40Sep 25, 2023Updated 2 years ago
- ☆75Oct 6, 2025Updated 8 months ago
- Physically-based CPU and GPU ray-tracer☆375Jun 7, 2026Updated last week
- first proof of concept simpsons hit & run engine in C#☆12Jul 10, 2019Updated 6 years ago
- 2D visualizer for specular path manifolds☆78Jun 17, 2021Updated 4 years ago
- NVIDIA StateViewer, A tool for viewing graphics state traces from OpenGL and DirectX apps and games.☆19Oct 3, 2013Updated 12 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆327May 24, 2026Updated 3 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Vulkan .net library☆16Aug 4, 2025Updated 10 months ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Jun 10, 2018Updated 8 years ago
- ☆65Mar 3, 2023Updated 3 years ago
- ☆19Apr 15, 2025Updated last year
- ☆62Aug 26, 2023Updated 2 years ago
- Single-header dependency-free BVH construction and traversal library.☆1,089Updated this week
- Gpu Renderer and Rasterizer - for python☆28Aug 13, 2024Updated last year
- Vulkan triangle in ~380 lines of code☆138May 13, 2026Updated last month
- ☆11Jun 3, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- ☆15Aug 14, 2022Updated 3 years ago
- Specification and reference implementation for the OpenPBR Surface shading model☆710Apr 22, 2026Updated last month
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆101Sep 27, 2024Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Dec 15, 2022Updated 3 years ago
- Implementing GGPO with Kimbatt's deterministic Unity physics.☆14Dec 31, 2021Updated 4 years ago
- ☆18Feb 19, 2018Updated 8 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆53Oct 11, 2022Updated 3 years ago
- Amir Said's C++ fast Huffman coding example (FastHF)☆27Jan 1, 2022Updated 4 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- For C#:Half-precision floating-point format.☆12Sep 26, 2019Updated 6 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆57Dec 22, 2024Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆34Aug 28, 2019Updated 6 years ago
- Sandbox for graphics paper implementation☆248Aug 2, 2025Updated 10 months ago