eliemichel / MesoGen
The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)
☆24Updated last year
Alternatives and similar repositories for MesoGen:
Users that are interested in MesoGen are comparing it to the libraries listed below
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆89Updated last year
- ☆24Updated 11 months ago
- The code of paper "Adaptive grid generation for discretizing implicit complexes" (Proc. SIGGRAPH 2024)☆17Updated 7 months ago
- ☆32Updated 3 years ago
- ☆51Updated 6 months ago
- ☆53Updated 4 months ago
- ☆11Updated 3 months ago
- ☆30Updated last year
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆26Updated last year
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- A simple BVH data structure.☆16Updated 9 months ago
- ☆21Updated last year
- ☆78Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 2 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆42Updated last year
- ☆18Updated 3 years ago
- This is the code for the SIGGRAPH 2024 article "Reach For the Arcs: Reconstructing Surfaces from SDFs via Tangent Points"☆20Updated 9 months ago
- ☆81Updated 3 years ago
- A Differential Monte Carlo Solver For the Poisson Equation☆22Updated 9 months ago
- An Interactive Tool for Cage-Based Deformations☆33Updated 6 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"☆18Updated last year
- ☆39Updated 3 years ago
- Official data release for FaceMap, to present in Siggraph Asia 2024☆13Updated 6 months ago
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆51Updated this week
- Implementation of the Velocity Skinning algorithm in C++☆17Updated 11 months ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 4 years ago
- Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2…☆99Updated 2 years ago
- QuadMixer: layout preserving blending of quadrilateral meshes.☆27Updated 3 years ago