henrikglass / erodrView external linksLinks
An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
☆54Jun 16, 2025Updated 8 months ago
Alternatives and similar repositories for erodr
Users that are interested in erodr are comparing it to the libraries listed below
Sorting:
- Large-Scale Stream Power Erosion☆47Jun 8, 2024Updated last year
- Procedural terrain generation in Unity and simulating Hydraulic erosion on surface.☆12Feb 5, 2021Updated 5 years ago
- Hydraulic erosion simulation☆39Jun 14, 2020Updated 5 years ago
- A portable C++ library for simulating hydraulic erosion.☆61Jan 4, 2026Updated last month
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆79May 3, 2023Updated 2 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆26Sep 24, 2025Updated 4 months ago
- Web-based world generator☆14Feb 22, 2023Updated 2 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆78Oct 29, 2025Updated 3 months ago
- Fast hash table template for array indexes.☆28Jan 4, 2017Updated 9 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆13Jul 13, 2023Updated 2 years ago
- Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.☆12Feb 16, 2023Updated 3 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆122Apr 20, 2020Updated 5 years ago
- An implementation of heightmap-based terrain generation algorithms.☆39Jun 2, 2019Updated 6 years ago
- Procedurally generated voxel islands☆60Mar 28, 2022Updated 3 years ago
- World Generator Tutorial Part 1 - Unity C#☆39Feb 3, 2020Updated 6 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆305Jun 11, 2023Updated 2 years ago
- Procedural Hydrology / River / Lake Simulation☆695Mar 20, 2023Updated 2 years ago
- A Demo of Cell Noise Written in C# Using Silverlight.☆22Apr 19, 2012Updated 13 years ago
- ☆24Feb 16, 2021Updated 5 years ago
- WebGPU signed distance field physics engine☆29Jul 2, 2023Updated 2 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50May 20, 2022Updated 3 years ago
- Graph based GUI tool to automate system tasks☆25Apr 29, 2025Updated 9 months ago
- Featherkit game framework☆44Mar 20, 2019Updated 6 years ago
- Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.☆152Mar 28, 2020Updated 5 years ago
- Interactive Erosion simulation in Web Browser☆305Apr 20, 2024Updated last year
- Single-file libraries for C/C++ in public domain☆58Dec 5, 2020Updated 5 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆157Nov 24, 2025Updated 2 months ago
- Town growth simulator that creates road networks☆22Apr 26, 2021Updated 4 years ago
- A resource manager for Ebitengine☆25Dec 30, 2025Updated last month
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆26Aug 5, 2023Updated 2 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- A desktop application for node-based procedural terrain generation.☆181Feb 10, 2026Updated last week
- Various small attempts at procedural generation, AI, simulation and whatnot.☆28Oct 5, 2025Updated 4 months ago
- Interactive erosion in Unity☆180Oct 22, 2020Updated 5 years ago
- Blender hydraulic erosion addon using OpenGL.☆33Nov 17, 2025Updated 2 months ago
- Unity Package for Serialisable Data Structures☆13Nov 14, 2024Updated last year
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Jun 3, 2020Updated 5 years ago
- Yawn is a Kotlin ORM-wrapper that provides a type-safe, expressive, Criteria-style query syntax using custom KSP-generated entity metadat…☆52Updated this week
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆28Jan 19, 2022Updated 4 years ago