henrikglass / erodrLinks
An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
☆52Updated 5 months ago
Alternatives and similar repositories for erodr
Users that are interested in erodr are comparing it to the libraries listed below
Sorting:
- A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆116Updated 5 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- A portable C++ library for simulating hydraulic erosion.☆58Updated 10 months ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆26Updated 2 months ago
- Large-Scale Stream Power Erosion☆45Updated last year
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- Voxel / ray tracing template for the blog posts.☆63Updated last year
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆75Updated last month
- Experiment with generating clouds in real time on low end computer☆131Updated 6 years ago
- Implements a simple, readable naive surface nets algorithm☆72Updated last year
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆268Updated last week
- Interactively Modifying Compressed Sparse Voxel Representations☆152Updated last year
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆303Updated 2 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆166Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆108Updated 4 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆195Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆17Updated 3 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- Data tables used in the Transvoxel Algorithm☆69Updated 2 years ago
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆64Updated 5 months ago
- Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays☆71Updated 5 months ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- Physically based rendering (PBR) for raylib☆118Updated 3 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago