An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
☆57Jun 16, 2025Updated last year
Alternatives and similar repositories for erodr
Users that are interested in erodr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Procedural terrain generation in Unity and simulating Hydraulic erosion on surface.☆13Feb 5, 2021Updated 5 years ago
- Hydraulic erosion simulation☆40Jun 14, 2020Updated 6 years ago
- Large-Scale Stream Power Erosion☆51Jun 8, 2024Updated 2 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆86May 3, 2023Updated 3 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆91Jul 8, 2026Updated last month
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆321Jun 11, 2023Updated 3 years ago
- WebGPU signed distance field physics engine☆30Jul 2, 2023Updated 3 years ago
- An implementation of heightmap-based terrain generation algorithms.☆43Jun 2, 2019Updated 7 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆14Jul 13, 2023Updated 3 years ago
- Procedurally generated voxel islands☆60Mar 28, 2022Updated 4 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆29Jun 5, 2026Updated 2 months ago
- Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.☆14Feb 16, 2023Updated 3 years ago
- World Generator Tutorial Part 2 - Unity C#☆20Jan 9, 2016Updated 10 years ago
- Web-based world generator☆14Feb 22, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Procedural Hydrology / River / Lake Simulation☆738Mar 20, 2023Updated 3 years ago
- World Generator Tutorial Part 1 - Unity C#☆39Feb 3, 2020Updated 6 years ago
- Demo showing how to build Godot VR applications using GitHub CI Build actions☆11Jan 24, 2025Updated last year
- A Demo of Cell Noise Written in C# Using Silverlight.☆22Apr 19, 2012Updated 14 years ago
- Large Scale Terrain Authoring Through Erosion Simulation in WebGPU☆22Dec 11, 2023Updated 2 years ago
- Generation of random Island maps with Voronoi using C++☆17Nov 8, 2016Updated 9 years ago
- Fast hash table template for array indexes.☆28Jan 4, 2017Updated 9 years ago
- Interactive erosion in Unity☆183Oct 22, 2020Updated 5 years ago
- 3D convex hull (quickhull) algorithm in Go☆22Jan 3, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A resource manager for Ebitengine☆26Apr 6, 2026Updated 4 months ago
- Interactive Erosion simulation in Web Browser☆317Apr 20, 2024Updated 2 years ago
- ☆26Feb 16, 2021Updated 5 years ago
- ☆14Jan 31, 2026Updated 6 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- update number 187: added up to 8 types of horses that can be used as mounts, next update will add horse AI and taming system☆14Nov 28, 2023Updated 2 years ago
- Various small attempts at procedural generation, AI, simulation and whatnot.☆31Oct 5, 2025Updated 10 months ago
- Constructing a linear BVH with WebGPU.☆15Aug 15, 2024Updated 2 years ago
- Open a Content Browser window with a single click in Unreal Engine 5.☆15Nov 5, 2023Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Experimenting with proc gen in Godot 4☆12May 12, 2023Updated 3 years ago
- A starter project to help you get going with A* pathfinding. Perfect for retro roguelike games. No credit necessary (but do credit kennel…☆13Oct 18, 2020Updated 5 years ago
- Voxel Engine for Godot written in Rust☆25Feb 7, 2026Updated 6 months ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆28Aug 5, 2023Updated 3 years ago
- Hydraulic Erosion Simulation on a Sphere☆13Jan 8, 2025Updated last year
- A Vulkan renderer running on macOS M1 chip☆16Mar 28, 2023Updated 3 years ago
- 2D side-view plane model with physics☆11Dec 20, 2020Updated 5 years ago