An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
☆55Jun 16, 2025Updated 11 months ago
Alternatives and similar repositories for erodr
Users that are interested in erodr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Large-Scale Stream Power Erosion☆50Jun 8, 2024Updated last year
- Hydraulic erosion simulation☆39Jun 14, 2020Updated 5 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆81May 3, 2023Updated 3 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆28Apr 16, 2026Updated last month
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆80May 20, 2026Updated last week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆310Jun 11, 2023Updated 2 years ago
- Large Scale Terrain Authoring Through Erosion Simulation in WebGPU☆20Dec 11, 2023Updated 2 years ago
- WebGPU signed distance field physics engine☆30Jul 2, 2023Updated 2 years ago
- An implementation of heightmap-based terrain generation algorithms.☆42Jun 2, 2019Updated 6 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆13Jul 13, 2023Updated 2 years ago
- Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.☆12Feb 16, 2023Updated 3 years ago
- Procedurally generated voxel islands☆60Mar 28, 2022Updated 4 years ago
- Procedural Hydrology / River / Lake Simulation☆709Mar 20, 2023Updated 3 years ago
- Web-based world generator☆14Feb 22, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- World Generator Tutorial Part 1 - Unity C#☆39Feb 3, 2020Updated 6 years ago
- Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.☆153Mar 28, 2020Updated 6 years ago
- A Demo of Cell Noise Written in C# Using Silverlight.☆22Apr 19, 2012Updated 14 years ago
- Interactive erosion in Unity☆181Oct 22, 2020Updated 5 years ago
- Fast hash table template for array indexes.☆28Jan 4, 2017Updated 9 years ago
- 3D convex hull (quickhull) algorithm in Go☆22Jan 3, 2023Updated 3 years ago
- ☆25Feb 16, 2021Updated 5 years ago
- Constructing a linear BVH with WebGPU.☆15Aug 15, 2024Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50May 20, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A very simple CPU path tracer.☆17Oct 23, 2025Updated 7 months ago
- A collection of widgets that are built on top of bevy and the ECS pattern.☆14Sep 2, 2022Updated 3 years ago
- update number 187: added up to 8 types of horses that can be used as mounts, next update will add horse AI and taming system☆14Nov 28, 2023Updated 2 years ago
- Various small attempts at procedural generation, AI, simulation and whatnot.☆30Oct 5, 2025Updated 7 months ago
- A Vulkan renderer running on macOS M1 chip☆16Mar 28, 2023Updated 3 years ago
- ☆100Oct 5, 2020Updated 5 years ago
- UE4 project template with: most plugins disabled, ImGUI and BUIValidator installed, unit test stubs, sensible config defaults.☆17Jun 11, 2021Updated 4 years ago
- Open a Content Browser window with a single click in Unreal Engine 5.☆14Nov 5, 2023Updated 2 years ago
- Experimenting with proc gen in Godot 4☆13May 12, 2023Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A starter project to help you get going with A* pathfinding. Perfect for retro roguelike games. No credit necessary (but do credit kennel…☆13Oct 18, 2020Updated 5 years ago
- ☆14Jan 31, 2026Updated 3 months ago
- A desktop application for node-based procedural terrain generation.☆227Updated this week
- WebGL Heightmap Pathtracing using Quadtree Displacement Mapping☆25Dec 6, 2023Updated 2 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆29Aug 5, 2023Updated 2 years ago
- GPU Terrain generator and erosion simulator☆52Jan 24, 2025Updated last year
- Node based graph editor for Dear ImGui☆17Jan 2, 2024Updated 2 years ago