aparis69 / Meandering-rivers
Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph Asia 2023.
☆15Updated last year
Alternatives and similar repositories for Meandering-rivers:
Users that are interested in Meandering-rivers are comparing it to the libraries listed below
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks☆14Updated 2 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 2 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆25Updated 2 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆26Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆38Updated 4 months ago
- Large-Scale Stream Power Erosion☆38Updated 9 months ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆22Updated 5 months ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆37Updated 2 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆37Updated 5 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆33Updated this week
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆24Updated last year
- A minimalist GUI to generate dune fields using cellular automaton.☆10Updated last year
- Procedural Plate Tectonics using Clustered Convection☆21Updated 2 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- Position Based Fluids 2D Tutorial☆15Updated 3 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated 2 months ago
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆16Updated 2 years ago
- An updated build of PEEL dedicated to PhysX☆98Updated 3 months ago
- A position-based physics engine☆15Updated 2 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated last month
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆63Updated this week
- A procedural function that generates dendritic patterns and is locally computable.☆78Updated 2 years ago
- Shape grammar base system and auto-tuner based on the operator graph idea☆29Updated last year
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 5 years ago
- ☆31Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Updated 2 years ago