aparis69 / Meandering-rivers
Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph Asia 2023.
☆15Updated 11 months ago
Alternatives and similar repositories for Meandering-rivers:
Users that are interested in Meandering-rivers are comparing it to the libraries listed below
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks☆13Updated 2 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 2 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆26Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆38Updated 2 months ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆25Updated 2 years ago
- Large-Scale Stream Power Erosion☆38Updated 7 months ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆37Updated last year
- Code release for "Terrain Amplification using Multi-scale Erosion"☆21Updated 3 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆32Updated this week
- Procedural Plate Tectonics using Clustered Convection☆21Updated 2 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated last year
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆31Updated 5 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated 8 months ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- A high performance and friendly GPU LBVH implementation.☆14Updated 3 months ago
- ☆18Updated 3 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆16Updated last year
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆58Updated 3 weeks ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆74Updated 4 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated last week
- Tangent space normal map blending via quaternion rotation☆29Updated 7 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Updated 2 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year