kenji-tojo / rtnprLinks
☆68Updated 2 years ago
Alternatives and similar repositories for rtnpr
Users that are interested in rtnpr are comparing it to the libraries listed below
Sorting:
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- ☆79Updated last year
- ☆83Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆38Updated 3 weeks ago
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Minimal pathtracer using Vulkan RayTracing☆49Updated 2 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- ☆19Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆88Updated last year
- pbrt-v4 render engine/exporter for Blender☆38Updated 4 months ago
- A wave-optical path tracer☆127Updated last month
- A research-oriented renderer☆104Updated 4 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆63Updated 4 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 3 years ago
- Spherical/zonal harmonics library☆142Updated last month
- fast voronoi☆36Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆42Updated 3 weeks ago
- Sandbox for graphics paper implementation☆240Updated 2 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated last year
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago
- 2D visualizer for specular path manifolds☆72Updated 4 years ago
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Renderer and BVH traversal library☆59Updated last week
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- ☆34Updated 3 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 9 months ago
- OptiX 9 Lightweight Wrapper Library☆107Updated last week