Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"
☆38Jan 12, 2021Updated 5 years ago
Alternatives and similar repositories for EcoLearn
Users that are interested in EcoLearn are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆19May 20, 2022Updated 4 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆43Mar 18, 2026Updated 5 months ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 4 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 7 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆43Nov 14, 2019Updated 6 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆72Dec 16, 2021Updated 4 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆77Jul 18, 2017Updated 9 years ago
- Implementation of the paper "Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines"☆12Apr 27, 2021Updated 5 years ago
- UE4 Plugin to modify Gbuffer info with material shader☆12Aug 16, 2022Updated 4 years ago
- ☆30Mar 8, 2021Updated 5 years ago
- JSON to VEX Bindings☆12Sep 15, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Large-Scale Stream Power Erosion☆51Jun 8, 2024Updated 2 years ago
- A project to parsing building facade from point cloud using RL,☆18Dec 1, 2013Updated 12 years ago
- GDPnet: "Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation." (TVCG 2021)☆11Nov 21, 2021Updated 4 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆27Apr 8, 2026Updated 4 months ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆147May 20, 2022Updated 4 years ago
- ☆15Feb 28, 2023Updated 3 years ago
- Shape grammar base system and auto-tuner based on the operator graph idea☆31Mar 2, 2024Updated 2 years ago
- Unreal Engine snow simulation for large terrains using Compute Shaders for GPU paralellization.☆71Nov 20, 2016Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Feb 16, 2020Updated 6 years ago
- Code to compute the prominence and isolation of mountains from digital elevation data☆41Aug 20, 2026Updated 2 weeks ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆42Jan 22, 2025Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Oct 27, 2020Updated 5 years ago
- Automatic unpaired shape deformation transfer (stamp application http://www.replicabilitystamp.org)☆13Jan 15, 2021Updated 5 years ago
- An Interactive Tool for Cage-Based Deformations☆36Oct 24, 2018Updated 7 years ago
- Mechanical Logic Framework for SideFX Houdini with simple CPU example☆25Oct 8, 2018Updated 7 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆86May 3, 2023Updated 3 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Jan 3, 2021Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆324Jun 11, 2023Updated 3 years ago
- CUDA optimized Path Tracer☆10Dec 23, 2018Updated 7 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆27Jan 26, 2024Updated 2 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Jan 25, 2018Updated 8 years ago
- MSc Graduation Thesis: Height Inference for All USA Building Footprints in the Absence of Height Data☆12Jun 23, 2020Updated 6 years ago
- Animated gif for brushes preview in Blender 2.8☆10Jan 9, 2020Updated 6 years ago
- ☆11May 1, 2023Updated 3 years ago