A procedural function that generates dendritic patterns and is locally computable.
☆87Feb 3, 2023Updated 3 years ago
Alternatives and similar repositories for Noise
Users that are interested in Noise are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆18Jul 7, 2022Updated 3 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆44Updated this week
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆81May 3, 2023Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆312Jun 11, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 3 years ago
- Implementation Of Disney's Paper☆14Oct 3, 2023Updated 2 years ago
- Procedural Hydrology / River / Lake Simulation☆712Mar 20, 2023Updated 3 years ago
- 2D noise generation, processing and meshing using Unity Jobs and Burst☆12Jan 12, 2024Updated 2 years ago
- A desktop application for node-based procedural terrain generation.☆231Jun 10, 2026Updated last week
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆27Jan 26, 2024Updated 2 years ago
- GPU Terrain generator and erosion simulator☆53Jan 24, 2025Updated last year
- Various nodes and blend files for the sverchok blender addon☆12Apr 25, 2017Updated 9 years ago
- Three Ways of Generating Terrain with Erosion Features☆934Nov 22, 2022Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- A tool to generate river meshes with flow and foam maps based on bezier curves.☆11Aug 18, 2022Updated 3 years ago
- ☆19Mar 15, 2015Updated 11 years ago
- Procedural Plate Tectonics using Clustered Convection☆23Jul 24, 2022Updated 3 years ago
- WebGPU signed distance field physics engine☆30Jul 2, 2023Updated 2 years ago
- Large-Scale Stream Power Erosion☆51Jun 8, 2024Updated 2 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆28Jun 5, 2026Updated last week
- The graphics portion of Dwarf Fortress.☆55Jan 20, 2026Updated 4 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- BPY plus☆27Aug 28, 2023Updated 2 years ago
- ☆12Mar 26, 2025Updated last year
- Converts geometry node attributes to built-in attributes☆14Mar 30, 2023Updated 3 years ago
- A Rust library for simulating landscape evolution processes based on the Saleve model☆52Jan 15, 2025Updated last year
- Layer-based infinite procedural generation☆444Dec 7, 2024Updated last year
- A simple island map generator configuration for MarkovJunior☆21Jun 17, 2022Updated 4 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 6 years ago
- 3D convex hull (quickhull) algorithm in Go☆22Jan 3, 2023Updated 3 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆55Jun 16, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 4 years ago
- Terrain Generator with Erosion☆46Nov 8, 2019Updated 6 years ago
- Blender addon to animate/remap time.☆14Feb 24, 2019Updated 7 years ago
- Fast serializable C++ dictionaries☆15Dec 30, 2025Updated 5 months ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆60May 11, 2026Updated last month
- ImPop: Useful utils for Dear ImGui. Includes compile-time palette generation, ConfigMenu, DatePicker, OutlineText, PerfFooter☆18Sep 9, 2024Updated last year
- Pet project to learn compute shaders.☆42Nov 22, 2020Updated 5 years ago