rafalcieslak / RGKView external linksLinks
Photorealistic physically-based renderer
☆44Sep 27, 2016Updated 9 years ago
Alternatives and similar repositories for RGK
Users that are interested in RGK are comparing it to the libraries listed below
Sorting:
- ☆140Oct 10, 2016Updated 9 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Jan 25, 2013Updated 13 years ago
- Multiple Producers / Multiple Consumers Message Passing Pool☆19Feb 20, 2015Updated 10 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Apr 23, 2018Updated 7 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- Simple, single-file, nibble-based, adaptive rANS library with SSE2-accelerated modeling☆23Jan 23, 2019Updated 7 years ago
- C portable low-level assemblies for parallelism and threading☆43Jul 19, 2010Updated 15 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- RichieSam's Adventures in Path Tracing☆21Apr 10, 2015Updated 10 years ago
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- Single-header-file, public domain, type-generic C89 skip list implemementation☆31May 27, 2017Updated 8 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆15Apr 6, 2021Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- ☆22Nov 17, 2013Updated 12 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Aug 22, 2018Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Aug 28, 2016Updated 9 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- C++ utilities for lexing and parsing of script languages and configuration files.☆12Dec 23, 2017Updated 8 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- PhotonMapper☆48May 16, 2014Updated 11 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 8 years ago
- Home of the Lava graphics shader language compiler and other tools☆19Oct 22, 2015Updated 10 years ago
- ALTA: A BRDF Analysis Library☆16Sep 20, 2021Updated 4 years ago
- ☆33May 2, 2022Updated 3 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- A one-stop font atlas generator☆14Jan 27, 2018Updated 8 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- Stackless coroutine compiler for C☆47Nov 13, 2019Updated 6 years ago
- shd shader generator☆10Jun 20, 2018Updated 7 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago