CaffeineViking / vkhrLinks
Real-Time Hybrid Hair Rendering using Vulkan™
☆466Updated last year
Alternatives and similar repositories for vkhr
Users that are interested in vkhr are comparing it to the libraries listed below
Sorting:
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745Updated last year
- Simple Vulkan raytracing tutorials☆386Updated 9 months ago
- Lighthouse 2 framework for real-time ray tracing☆869Updated last year
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆411Updated 6 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆211Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆396Updated 8 years ago
- Experimentation framework for probe-based lighting☆433Updated 4 months ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Updated 6 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆825Updated 3 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆692Updated 8 years ago
- Lightweight CPU/GPU path tracer☆417Updated 5 years ago
- ☆387Updated 2 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆665Updated 5 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆650Updated last year
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆573Updated 6 years ago
- GPU-based Forward+ renderer☆557Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆908Updated 6 months ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- Getting Started with RTX Ray Tracing☆674Updated 5 years ago
- vulkan abstraction layer that represent frame as a task graph☆429Updated 4 years ago
- Chop 3D objects to meshlets☆450Updated 3 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆185Updated 7 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆417Updated 2 years ago
- ☆504Updated 6 years ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- A middleware library and sample application for high-quality skin and eye rendering☆491Updated 6 years ago
- Adaptive Screen Space Ambient Occlusion☆256Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆373Updated 2 years ago
- Vulkan library oriented on high speed rendering☆294Updated 7 years ago