CaffeineViking / vkhrView external linksLinks
Real-Time Hybrid Hair Rendering using Vulkan™
☆466Feb 16, 2024Updated last year
Alternatives and similar repositories for vkhr
Users that are interested in vkhr are comparing it to the libraries listed below
Sorting:
- Chop 3D objects to meshlets☆450Nov 29, 2022Updated 3 years ago
- Lighthouse 2 framework for real-time ray tracing☆869Apr 26, 2024Updated last year
- A Simple Spectral Renderer☆211Jul 19, 2020Updated 5 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Mar 6, 2023Updated 2 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆825Jan 26, 2023Updated 3 years ago
- ☆116Dec 10, 2019Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆412Jan 27, 2020Updated 6 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- ☆337Mar 18, 2019Updated 6 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆253Jan 22, 2026Updated 3 weeks ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978May 25, 2025Updated 8 months ago
- Axis Aligned Bounding Octahedron☆254May 29, 2019Updated 6 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 4 months ago
- My personal Vulkan renderer☆1,835Feb 6, 2026Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,487Oct 30, 2021Updated 4 years ago
- Simple Open-source Ray Tracer☆904Jul 4, 2024Updated last year
- Lightweight CPU/GPU path tracer☆417Jun 24, 2020Updated 5 years ago
- A simple parser for the PBRT file format☆210Oct 30, 2022Updated 3 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,034May 6, 2021Updated 4 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Jun 25, 2019Updated 6 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- MSAA and Temporal AA Sample☆344Mar 20, 2021Updated 4 years ago
- vulkan abstraction layer that represent frame as a task graph☆429Mar 24, 2021Updated 4 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆573Apr 17, 2019Updated 6 years ago
- GPU Texture Generator☆780Jun 27, 2020Updated 5 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Aug 27, 2021Updated 4 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆211Dec 29, 2019Updated 6 years ago
- Vulkan library oriented on high speed rendering☆294Jan 27, 2019Updated 7 years ago
- Open source c++ skeletal animation library and toolset☆2,773Jan 10, 2026Updated last month
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,074Mar 13, 2024Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆965Aug 7, 2025Updated 6 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆692Apr 2, 2017Updated 8 years ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆675Nov 11, 2024Updated last year