DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
☆91Apr 20, 2018Updated 8 years ago
Alternatives and similar repositories for DepthOfFieldFX
Users that are interested in DepthOfFieldFX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆165Apr 20, 2018Updated 8 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago
- Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, sha…☆174Apr 29, 2024Updated 2 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 9 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆829Jan 26, 2023Updated 3 years ago
- AMD GPU particles sample based on DirectX 11☆122Sep 6, 2016Updated 9 years ago
- ☆47Nov 10, 2017Updated 8 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆77Sep 8, 2016Updated 9 years ago
- Stochastic Screen Space Reflections (SSSR)☆305Sep 5, 2022Updated 3 years ago
- Physically based render equations☆38May 1, 2014Updated 11 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- MSAA and Temporal AA Sample☆344Mar 20, 2021Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Sep 30, 2016Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆344Jan 10, 2019Updated 7 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆40Sep 6, 2016Updated 9 years ago
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago
- Deferred Renddering engine in C++/DX11☆17Apr 21, 2013Updated 13 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- ☆335Mar 18, 2019Updated 7 years ago
- A set of AMD provided GPU effects with provided source and sample implementations☆370Jul 15, 2021Updated 4 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆90Oct 13, 2025Updated 6 months ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- AMD Forward+ sample based on DirectX 11☆146Sep 6, 2016Updated 9 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- Tone Mapper☆73Apr 8, 2025Updated last year
- ☆505Dec 21, 2019Updated 6 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,101Mar 10, 2024Updated 2 years ago
- ☆18Dec 6, 2016Updated 9 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆106Nov 11, 2018Updated 7 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆673Sep 2, 2025Updated 7 months ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- Experimentation framework for probe-based lighting☆436Oct 8, 2025Updated 6 months ago
- Light probe generation and BRDF authoring for physically based shading.☆820Aug 18, 2021Updated 4 years ago
- FidelityFX Variable Shading☆54Jan 29, 2022Updated 4 years ago