DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
☆166Apr 20, 2018Updated 8 years ago
Alternatives and similar repositories for ShadowFX
Users that are interested in ShadowFX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 8 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆847Jan 26, 2023Updated 3 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 10 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆78Sep 8, 2016Updated 10 years ago
- AMD separable filter sample based on DirectX 11☆27Sep 6, 2016Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 7 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Sep 6, 2016Updated 10 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆92Apr 20, 2018Updated 8 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 6 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 10 years ago
- AMD Forward+ sample based on DirectX 11☆148Sep 6, 2016Updated 10 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆66Jan 27, 2016Updated 10 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Jan 27, 2016Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆108Apr 6, 2017Updated 9 years ago
- AMD GPU particles sample based on DirectX 11☆128Sep 6, 2016Updated 10 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 11 years ago
- Vulkan sample built on the Anvil framework☆16Mar 23, 2017Updated 9 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 9 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)