Themaister / FossilizeLinks
This repository is discontinued, see https://github.com/ValveSoftware/Fossilize
☆35Updated 6 years ago
Alternatives and similar repositories for Fossilize
Users that are interested in Fossilize are comparing it to the libraries listed below
Sorting:
- ☆83Updated 7 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Graphics prototyping framework☆37Updated last year
- Vulkan framework for Windows☆88Updated 5 years ago
- ☆51Updated 8 months ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆98Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆87Updated last year
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Linear-Speed Vertex Cache Optimization☆60Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Tone Mapper☆72Updated 5 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago