Simple implementations of sampling patterns, with objective tests to compare them
☆232Oct 29, 2019Updated 6 years ago
Alternatives and similar repositories for SampleZoo
Users that are interested in SampleZoo are comparing it to the libraries listed below
Sorting:
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Aug 27, 2021Updated 4 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆253Jan 22, 2026Updated last month
- GPU texture/buffer performance tester☆678Nov 19, 2020Updated 5 years ago
- SH for HLSL 2021☆240Mar 1, 2025Updated last year
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 6 years ago
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- A simple parser for the PBRT file format☆210Oct 30, 2022Updated 3 years ago
- A small dx11 base program I use to test shaders and techniques☆86Jul 4, 2021Updated 4 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 5 months ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 6 months ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- ☆164Feb 5, 2025Updated last year
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Aug 24, 2023Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Dec 14, 2023Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆247Aug 29, 2024Updated last year
- ☆117Aug 26, 2024Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆159Feb 25, 2026Updated 3 weeks ago
- TinyVDBIO header-only C++ OpenVDB IO library☆38Jul 21, 2022Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆98Mar 18, 2023Updated 3 years ago
- Rust & Vulkan test projects☆409May 12, 2022Updated 3 years ago
- A simple ray tracer with lots of comments to learn from☆11Mar 30, 2020Updated 5 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆221May 21, 2025Updated 10 months ago
- High dynamic range (HDR) image viewer for people who care about colors☆1,346Updated this week
- Single-header dependency-free BVH construction and traversal library.☆1,072Feb 13, 2026Updated last month
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Oct 22, 2020Updated 5 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,021Apr 30, 2024Updated last year
- Unreal Engine Sky Atmosphere Rendering Technique☆801Sep 11, 2022Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆747May 10, 2024Updated last year
- C++17 GLSL-like vector and matrix math lib☆189Jan 16, 2022Updated 4 years ago
- revisiting a known normal transformation in computer graphics☆325Jul 21, 2019Updated 6 years ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- Library of cubic spline utilities☆337Jan 22, 2026Updated last month
- Framework for creating desktop applications with OpenGL and ImGui☆16Oct 19, 2021Updated 4 years ago
- A state-of-the-art software occlusion culling system☆301Oct 25, 2021Updated 4 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 6 years ago
- GPU Texture Generator☆784Jun 27, 2020Updated 5 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆769Jun 12, 2024Updated last year