Simple implementations of sampling patterns, with objective tests to compare them
☆233Oct 29, 2019Updated 6 years ago
Alternatives and similar repositories for SampleZoo
Users that are interested in SampleZoo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Simple Spectral Renderer☆213Jul 19, 2020Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆272Aug 27, 2021Updated 5 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆261Apr 1, 2026Updated 5 months ago
- GPU texture/buffer performance tester☆694Nov 19, 2020Updated 5 years ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆391Updated this week
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 7 years ago
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- A simple parser for the PBRT file format☆210Oct 30, 2022Updated 3 years ago
- A small dx11 base program I use to test shaders and techniques☆86Jul 4, 2021Updated 5 years ago
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated 11 months ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆163Aug 30, 2025Updated last year
- ☆179Feb 5, 2025Updated last year
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆21Dec 4, 2023Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Lighthouse 2 framework for real-time ray tracing☆871Apr 26, 2024Updated 2 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆344Aug 24, 2023Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated 2 months ago
- TinyVDB: Lightweight C/C++ OpenVDB library☆46Sep 11, 2026Updated last week
- ☆120Aug 26, 2024Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆251Aug 29, 2024Updated 2 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Dec 4, 2019Updated 6 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆163Aug 5, 2026Updated last month
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆99Mar 18, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Rust & Vulkan test projects☆410May 12, 2022Updated 4 years ago
- A simple ray tracer with lots of comments to learn from☆11Mar 30, 2020Updated 6 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆224May 21, 2025Updated last year
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Oct 22, 2020Updated 5 years ago
- High dynamic range (HDR) image viewer for people who care about colors☆1,436Sep 11, 2026Updated last week
- Single-header dependency-free BVH construction and traversal library.☆1,180Updated this week
- Unreal Engine Sky Atmosphere Rendering Technique☆855Sep 11, 2022Updated 4 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,070Apr 30, 2024Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆761May 10, 2024Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Chop 3D objects to meshlets☆455Nov 29, 2022Updated 3 years ago
- revisiting a known normal transformation in computer graphics☆330Jul 21, 2019Updated 7 years ago
- C++17 GLSL-like vector and matrix math lib☆189Jan 16, 2022Updated 4 years ago
- Framework for creating desktop applications with OpenGL and ImGui☆16Oct 19, 2021Updated 4 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- Library of cubic spline utilities☆338Apr 9, 2026Updated 5 months ago
- A state-of-the-art software occlusion culling system☆304Oct 25, 2021Updated 4 years ago