syoyo / tinyvdbio
TinyVDBIO header-only C++ OpenVDB IO library
☆37Updated 2 years ago
Alternatives and similar repositories for tinyvdbio:
Users that are interested in tinyvdbio are comparing it to the libraries listed below
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- A 3D viewer bootstrapping library☆12Updated last year
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- A procedural geometry generation library for C++11☆8Updated 2 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Renderer and BVH traversal library☆59Updated 5 months ago
- A cross-platform programmable shading language ( CPU only )☆59Updated 10 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- ☆26Updated 3 years ago
- ☆8Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Physically based Monte Carlo renderer written in C++☆31Updated 3 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- 3D painting tool☆39Updated 11 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆17Updated 7 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 3 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆21Updated 5 months ago